At the very least, there should be options to determine where a merc will stand and how stupid they will be. "Stay close to me and don't pick a fight with that siege beast guy" would be a nice start. Maybe even the option to leave them in town for certain death... i mean... boss fights.
Still, heroes should be epic enough on their own, we don't need to babysit flunkies.|||Quote:
Still, heroes should be epic enough on their own, we don't need to babysit flunkies.
Well said. I'm not a fan of mercs either. I kinda don't mind how they were done before the expansion, where you could go hire one as a distraction to help with a particularly nasty boss (my fav was using the desert mercs to go take the first hit from Duriel pre-lod). Thas was still sorta cheap tho, I mean it's supposed to be a hero went out and took down the prime evils, not a hero+Waheed.|||I think mercs are okay although dumb they are pretty much meant as a distraction. Now without the instant tps in D3, all the time it should make them what they were truely meant to do: Help then DIE
. I think with a lot of the runeword aura weapons in D2 it made some of the other skills pretty obsolete or made a certain character stronger then it needs to be.
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