2012年4月21日星期六

On Immunities - Page 2

seriously? u want to remove immunities so the game is even easier?

there are monster immunes so people cant just go mindless with one elemental type... u may be able to get buy in MP games but if ur doing SP u should plan ahead and bank on their being some monster thats immune to ur one dmg type... seriously.

and if ur playing sorceress and dont have a point in static shock, what are u doing? double immunes dont spawn on every boss out there but if they do, go around s&e or have ur merc do the work |||Tk exist for a brilliant reason. I hope it makes a return. |||Get rid of immunities and replace with high resistances. That way, even a single element person can win in they're persistent enough. However, the challenge is going to be re-made, so if the person takes so much longer to kill a monster, they have to contend with the very real possibility of getting killed first. So yeah, smart players will have different elements to win, but if someone chooses or happens to have an all-fire build, they won't be COMPLETELY ineffective (though sill very. long shot is more fair than no shot).|||Make everything stone skin then. 95% resistance to everything.

J/k.

If they put that in, I rather HAVE immunities.|||Quote:








Then I wager you have not tried playing much D2 or heck even Diablo 1 !




That is a wager that you would lose handily, and in quick fashion.


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Immunities SHOULD remain for a very good reason.




Do tell...


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Forced diversity to make changes in play style makes things interesting.




Natural Disasters are interesting. I don't care much for being in the middle of one.


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If you are lazy to adapt then don't play the game duh.




Two points on this.

1. Saying that I am somehow lazy for wanting a game that's intelligently designed and user friendly as opposed to draconian and forces players to "adapt" to a hardnosed and unintuitive system shows a complete lack of imagination as well as a healthy abundance of ignorance on your part. It also shows the fundemental difference in our philosophy towards gaming. I prefer games to be fun, entertaining, and to fit around my schedule. You prefer them to be work.

2. I don't play that game anymore. Neither to lots of people. If blizzard decides to make that game again, y'know what will happen? Alot of people won't play it and it'll fail. Hard. If they go the immunities route, a ton of people will simply not bother just from hearing the word. You'll be very happy by yourself though, so that's cool for you.


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If everything was so easy everyone will be running the same blizz sorcs and orb sorcs over and over again.




If this game was diablo 2, which it isn't. Again, a total lack of imagination.


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If you claim to be a casual player and want to make things easier, hardcore players will never find a challenge in the game again.




This makes no sence at all, unless you assume that this game is still diablo 2, which it isn't.


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A good game is meant to be challenging but not insanely difficult. Immunities challenge you, it forces you to think of new ideas instead of doing the same stuff over and over again.




I disagree. Immunities slide the game directly into the "Insanely Difficult" category. If you've managed to circumvent this by spending the hours and hours of time required to gear up a merc and yourself doing baal runs repeatedly, congratulations. The rest of us would rather play a fun game.

And if you think immunities don't encourage repetative play, then you're the one that's joking yourself.


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Your concept of Affinities is flawed. Because despite monsters becoming faster or stronger when you hit them with the same elemental attack, they still take damage. A high end player can easily circumvent this problem, by you know, doing so much damage that the monster dies in 1 hit irregardless.




If this game is diablo 2, which it isn't.


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Then everyone take that build and make the same carbon copies over and over again.




Ah yes, the powergamer's cry. "Everyone will just make carbon copies!" It happens. Who cares. Why should I care what other people build? I never have, and I never will. You have fun doing it? Good. Do it. I don't care, and neither should you.


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D2 and D1 have a heck a lot of immunities but players just adapt to the problem. Players who trade their whole life and play SP all the way have made it to hell and handle immunities just fine.




Sorry, I deleted two words in the above statement to actually make it true.


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Learn to overcome, rather than make things easier.




See... I prefer to have a fun enjoyable experience when I sit down to play a game. I'm not trying to have a life altering experience, I'm trying to play a game that I enjoy, with friends occassionally.

You seem to somehow think that I'm suggesting this idea within the constraints of diablo 2. That would be shortsighted and foolish. Diablo 2 is a different game that has clearly become aged and requires and upgraded set of systems. One of which I believe could be Affinities.

Of course it's a stupid system if everyone is one shotting everything. Y'know what the great solution to that is? Don't have people one shotting everything. Y'know how you do that? Make a good game instead of a bad one.

Immunities = Sucking out the fun. They're lazy and clumsy and only achieve their goal for the people who are willing to sacrifice their lives to stick it out. Forget that. I'd rather play a game with some intelligent design in it.|||I think Jonolith wins Newbie of the Month.|||Quote:








I think Jonolith wins Newbie of the Month.




Thank you?|||There are two reasons given here for retaining immunities: they

1) make the game harder

2) force a change in playstyle

But there are other ways to make the game difficult, and to reward varying playstyles, besides immunities. I assume that by removing immunities, Blizz is NOT in fact proposing to make the game easier or more repetitive; there are a million other, more imaginative things they can do to make the game as hard as D2 or harder without immunities, and to require more adaptive strategies on the part of players.

Level design, challenging combinations of mobs, better mob AI, more diverse and challenging special mob abilities, and so on.

For instance, imagine the mob actually recognizes what abilities your char uses and selects an attack that exploits the information, so you can only succeed if you mix things up during the course of the fight. You drink a pot, it activates an ability that steals your heals. You try to melee, it flies off or uses terrain to keep you at range; you lob a spell, it teleports to your side. Or say the mob has a cycling reflective elemental shield (different elements at different times), for instance That kind of thing... the sort of thing you see a lot in raid boss encounters in WoW.

All of this would add difficulty and reward an agile, flexible player without resorting to the brute force method represented by immunities.|||It's a good thing, Jonolith. That was quite a post.

Srikandi, I hope you're wearing your flam-proof armor after bringing up WoW bosses.|||Quote:








Sorry, I deleted two words in the above statement to actually make it true.




Sorry I ignored everything except this one.

To kill Physical Immunes with a Zealot, I bought Gimmershreds for EXACTLY 1 perfect gem that drops off normal hellforge. Don't spread lies that its requires trading forever. And this is easily done on bnet, heck or even open bnet where SP players can gather together and do some trading.

Suddenly the game does not seem "insanely difficult" after all. Same for my Sorc. I rememberd I made a simple dual elemental UNTWINKED sorc back in Season 2 on ladder and she walk through hell with her trusty merc. That means she deals 3 different types of damage and with luck I got a Reaper's Toll off a hell game that let's me crack physical immunes. That is icing on a very nice cake.

Immunes don't make the game insanely difficult.

Only lazy players think it is insanely difficult.

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