2012年4月21日星期六

Female Barbarian Should Look Sexy - Page 4

Psyco has a legitimate point in there amongst all the rhetoric, which I completely agree with:

Our ideas of beauty are culturally relative. D3 after all will have a worldwide audience.

teh_Thrasher, a) your sarcasm detector needs retuning, and b) you aren't in a position to call anybody out on flaming.|||what do u mean it needs retuning?


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Ms. Pac-Man on the other hand, her curves are just nom-nom-nom. That's how a sexy female barb should look.




thats clearly sarcasm... if the barbarian looked like Ms PacMan she would be a circle with a slice missing. I.E. it was a sarcastic joke... that u didnt get.

oh and by the way. its sexist to say that a pretty girl cant kick ***. JUST to let you know. (not pointed at anyone in particular)|||Quote:








oh and by the way. its sexist to say that a pretty girl cant kick ***. JUST to let you know. (not pointed at anyone in particular)




That's actually sarcasm too, cause the typical image of most pretty girls is that they are so caring about their beauty that they would cry hysterically over a broken nail or a bruise .... so they are always thought of as not being fit to kick *** .. let alone fight the undead with a 12 inch sword and a gigantic axe ... but the current female barbarians have the right mix of beauty, naturality and power to be an interesting and convincing character.|||we couldn't make the female bard look too sexy.. it would ruin whats the barbarian is about.. now the female wizard.. thats a diff story|||i am in agreeance. i never said that the female barbarian wasnt fitting her role. i just stating that guildwars has a nice female warrior. then psycho jumped on my face.

i wonder how they are going to handle the male/female differences in armor.

lol carpe. i wonder why no one has brought up that pretty girls cant be smart. "why isnt the sorceress wearing glasses!? she can cast spells shes got to be a nerd" /sarcasm|||Quote:








and ulrira i was referring to ur post of would u have sex with the space invaders ship... stupid incredibly.




I already know what you're calling stupid. It's just that it doesn't make any sense for you to call it stupid. It's my point is that it would be stupid for someone to say that about the ship. Are you saying it's stupid for me to say that saying that's stupid?|||The Female WitchDoctor IMO .Looks Hot

Female Barb Aint Need Changingg .|||Quote:








what do u mean it needs retuning?




Because Ulrira's post was just as clearly sarcastic as the Ms Pacman thing, but apparently you missed it |||This thread shouldn't exist. All we've seen of the female Barb is a shaky shot of the model and 1 concept art.

Female Barbarian Should Look Sexy - Page 3

that was stupid ulrira... seriously.

but uh i cant say i mind attractive characters THEY are what i will be staring at for hours on end... but ive also got to say u wont be able to see ur characters looks very much once u get ur gear on... thats why u cant customize ur character's appearance. no real need when u get down too it.

and btw thats just one person's concept art im sure if u had some other person draw u a concept with a more flattering picture of a female barbarian u may say u like that too.

guildwars did a fine job with their female warriors. they were slim and yet muscular and u could make them pretty depending on how u customized the face... not many ppl choose ugly over pretty.|||Quote:








that was stupid ulrira... seriously.




Would you elaborate?|||Quote:








Would you elaborate?




Ignore him Ulrira, I thought it was funny |||Quote:








... not many ppl choose ugly over pretty.




sooo you're view of beauty is a slim girl with huge tit...i see,really classy,so if you are a skinny twirp or fat irl you basicly said your ugly as hell cause people dont really find a skinny or a fat nerd attractive also...try telling this to a girl im sure you will be really popular teh_Thrasher...more so with that kind of intelligence

dont you realise how sexist and stupid what you just said was with just these few word?

and fyi beauty is actually in the eye of the beholder...just look as asian culture were guy now look like girl because of the fashion and way there homosexuality augmented a ton also,thats basicly why guy are efiminate in asian game now and even before that...sephiroth and cloud werent muscle freak and they still looked good and cool at the same time

The reality of american and some european wanting only big breast slim girl is seriously sad...moreso when the majority of american are fat as hell as a people...this world is ruled by stupidity

the last word il say is what i say earlier

beauty is actually in the eye of the beholder-put diversity in..not just "plastic" char|||Quote:








sooo you're view of beauty is a slim girl with huge tit...i see,really classy,so if you are a skinny twirp or fat irl you basicly said your ugly as hell cause people dont really find a skinny or a fat nerd attractive also...try telling this to a girl im sure you will be really popular teh_Thrasher...more so with that kind of intelligence

dont you realise how sexist and stupid what you just said was with just these few word?

and fyi beauty is actually in the eye of the beholder...just look as asian culture were guy now look like girl because of the fashion and way there homosexuality augmented a ton also,thats basicly why guy are efiminate in asian game now and even before that...sephiroth and cloud werent muscle freak and they still looked good and cool at the same time

The reality of american and some european wanting only big breast slim girl is seriously sad...moreso when the majority of american are fat as hell as a people...this world is ruled by stupidity

the last word il say is what i say earlier

beauty is actually in the eye of the beholder-put diversity in..not just "plastic" char




You have a point. It depends on observer, not on observable...|||Quote:








I don't see why it matters. It's not automatically hard to look at something just because you wouldn't have sex with it. You don't play Space Invaders and go, "Y'know, I really don't think I'd like to nail that little tank thing down there at the bottom. I think I'm going to stop playing this game. "




Ms. Pac-Man on the other hand, her curves are just nom-nom-nom. That's how a sexy female barb should look.|||Quote:








Ms. Pac-Man on the other hand, her curves are just nom-nom-nom.




YES!

Yknow, I think you've just solved the problem of the mystery class. A Ms. Pacman class would totally pwn. With bite attacks, and, ummmm... she could fling her little pink bow for massive ranged damage!|||Quote:








YES!

Yknow, I think you've just solved the problem of the mystery class. A Ms. Pacman class would totally pwn. With bite attacks, and, ummmm... she could fling her little pink bow for massive ranged damage!




Wouldn't work. She'd take extra damage from Undead.|||Psycho, you should start to tone down your posts a tad.

Personally, I want a killing machine, not a beauty queen. My first female barbarian will wield the biggest, smashingest, nastiest, filthiest, heaviest freaking weapon I find, and she will DOMINATE with it. What do Barb's do when they're mad? They smash things! Do they fix their hair - well, only if it's in their eyes, which inhibits their killing of things.

Me want more dead, not loverboy zombies trying to show off how handsome they used to be to my Barb.|||actually retard pscho, i said nothing about tits. or about overly pretty girls learn to read dumb**** before u flame.

i said guildwars had a balance of customization to make your character pretty by just changing the face because the body was set to a certain type already that was balanced.

so why dont u be less of an *** trying to stick up for women IN A GAME!!!!... ***

and ulrira i was referring to ur post of would u have sex with the space invaders ship... stupid incredibly. same with the following ms pacman one... but that one had lots of sarcasm so i wont say anything.

oh yeah psycho... ur an idiot.

Female Barbarian Should Look Sexy - Page 2

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Agree ^_^







That's a cool screenshot, I don't think I've seen it before. Where'd you get it? You're right, her physique in the inventory window looks more feminine than her concept art would lead us to believe. I think she looks great. And is that an eyepatch? I think that's a nice touch.


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AtomicJ, the male wizard is in one of the Concept Arts on the d3 site.




Yeah, I saw that. But since it's concept art, I didn't really feel that it was set in stone. I agree, though. I think they'll probably make the male version East Asian as well, so that's cool.|||the Barb female is fine god im tired of these retard that play female all the time cause they either arent confortable being man or are the type that jackoff to a videogame character /rolleye

seriously im seriously tired of stereotype like that in all videogame that you can play a girl char...warrior female can be pretty yeah but if you are a WARRIOR...you need to actually train and know how to fight which then build your body in different way just look at the amazone that had wide hip that were almost unatural...female that fight in any army need some muscle

muscle dont render someone pretty or ugly unless you bodybuild which make you ugly fast if you go to far wether you're a guy or a girl...also muscle dont define beauty...you can have muscle and be pretty and not have some and still be pretty

the only thing i would change in her apperance is add more tatoo on her skin like the male barbarian one...other then this she is fine

p.s thats comment like that that prove women still have no right and are there to be pretty and you know what...i wish some had enought brain to fight this kind of thing instead of following the way of fashion(basicly what they tell them what is hot and whats not)...il stop there or il go BESERK!!!:P|||Lets keep the sexual undercurrent to a minimum Blizz.

There are plenty of sites out there (apparently) catering to every taste. We dont need it in D3. I'm more concerned about whether my character can kill rather than 'does she looks like she just stepped out of the salon' or if she could grace the centre spread of certain gentleman's literature.|||^^^ Is it too much to ask for both? Lol.|||Quote:








^^^ Is it too much to ask for both? Lol.




Rather not needed, she looks just fine in-game, even way better than the concept art .. and she looks exactly like how anyone would imagine a barbarian woman would look like ... she is just fine people. |||Quote:








Yeah, I saw that. But since it's concept art, I didn't really feel that it was set in stone. I agree, though. I think they'll probably make the male version East Asian as well, so that's cool.




I've seen a screenshot of the class select screen from Blizzcon. The Male Wizard was there, just greyed out like a ghost to indicate he wasn't playable. I wish I could find it again.|||Wow... just wow...

I just won't even bother commenting...|||Quote:








I've seen a screenshot of the class select screen from Blizzcon. The Male Wizard was there, just greyed out like a ghost to indicate he wasn't playable. I wish I could find it again.




Yeah, I saw those pics too. He does look a lot like the concept art (though it's still a little hard to tell, he's pretty transparent). Anyway, from what I saw he looks cool!

Bashiok asked them to pull those shots down for now, as Blizzard didn't allow pics of the UI and such at Blizzcon.|||Quote:








I think the female barbarian should look sexy much like how they look on other rpgs. Females and testosterone don't mix.

Hell. You'll be looking at the character most of the time so it should be at least pleasing to look at much like how the female witchdoctor isn't made into a withered old hag.




Wtf are you talking about? Go play FRP games where fashion girls wave their axes 20 times heavier than themselves. It doesn't mean just because she is a female that she does not need muscles to fight like Barbarian. If you don't like how she looks then ask Blizzard to make a special class for you, something like Barbarian female nurse or dancer that needs no muscles, so when we come back from the battle and while we drink our potions in tha tavern, you start dancing in front of us with hot Barbarian chick... and to make purpose for such a stupid sight, it can give us +1 to strength for the next 5 mins of battle...|||Quote:








I think the female barbarian should look sexy much like how they look on other rpgs. Females and testosterone don't mix.

Hell. You'll be looking at the character most of the time so it should be at least pleasing to look at much like how the female witchdoctor isn't made into a withered old hag.




I don't see why it matters. It's not automatically hard to look at something just because you wouldn't have sex with it. You don't play Space Invaders and go, "Y'know, I really don't think I'd like to nail that little tank thing down there at the bottom. I think I'm going to stop playing this game. "

Female Barbarian Should Look Sexy

I think the female barbarian should look sexy much like how they look on other rpgs. Females and testosterone don't mix.

Hell. You'll be looking at the character most of the time so it should be at least pleasing to look at much like how the female witchdoctor isn't made into a withered old hag.|||Leaving aside the issue of you assuming your personal taste is the universal arbitrator of what's sexy... wouldn't it be rather ridiculous for the female Barb to look like a slender little vixen, and then unleash those massive, bass-rumbling attacks? The movies don't do the power of the animations justice. Playing the Barbarian is like driving a bulldozer. The character has to match the skills, or the illusion is broken. And some Playboy bunny executing war cries and ripping the ground open with the visceral, crushing power of the Barbarian would be absurd.

Slender and lithe works for the F wizard and WD, and it'll be interesting to see how the M and F versions of the unannounced chars pan out. I can see a female Paladin type char being roughly the size of the amazon. And if the other is a ranger type that's almost reusing the rogue.

Besides, the Female Barb isn't exactly a troll, judging from the concept art and screens we've seen thus far. If you can't handle a woman with a little muscle, that's more about you than about whether she's sexy or not.

|||I dig the female barb. as long as she takes care of those feet. I can't stand gross feet.|||Just give her bigger boobs... Seems the be the industry's conventional route to make their female characters more appealing to their male audience.

..... can't say I disapprove though |||Well said Flux

I'm all for sexual exploitation so long as it's gender-symmetrical. So if the female barb gets bigger boobs, I want a definite loincloth bulge on my male barb

I will say I'm happy that he swans around with naked thighs. Men in miniskirts FTW!

Edit: It's the witch doctor that has the worst gender discrepancy IMO. At least in the concept art I've seen, he's twisted and bent and looks old, while she's upright and young. I don't get that Though they're both pretty ripped.



|||I don't care about the different discrepencies between the genders. In the Doc's case, I think both the female and male look like Witch Doctors, so that's good enough for me. I only hope Blizzard makes the male/female versions stay the same race (I think they will). In other words, it would bug me if the male version of the Wiz turned out to be something other than East Asian. My 2 cents.

And as for the female Barb, I'd hit it. Because of the Barb's lifestyle, it makes sense that she'd be built for brute strength.|||Quote:








And as for the female Barb, I'd hit it. Because of the Barb's lifestyle, it makes sense that she'd be built for brute strength.






Agree ^_^


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I only hope Blizzard makes the male/female versions stay the same race (I think they will). In other words, it would bug me if the male version of the Wiz turned out to be something other than East Asian. My 2 cents.




He does look like an Eastern Asian .... specially the hair and the tiny beard.




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I think the female barbarian should look sexy much like how they look on other rpgs. Females and testosterone don't mix.

Hell. You'll be looking at the character most of the time so it should be at least pleasing to look at much like how the female witchdoctor isn't made into a withered old hag.




And neither is the female barbarian an old hag ... she is just a strong woman which fits perfectly with the title "Barbarian" ... you can't expect a barbarian woman to go to a body-care center or be skinny anorexic babe ... She is just fine.

And don't spread non-sense information .. yes testosterone makes growing muscles easier and makes it bulky but estrogen filled women can have defined muscles too with harsh training and workouts.

Fact is ... an adult human male body produces about forty to sixty times more testosterone than an adult female body, but females are, from a behavioral perspective (rather than from an anatomical or biological perspective), more sensitive to the hormone. ---> from Wikipedia

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Actually i find the in-game model prettier than the concept art.



Can we now move on to a more meaningful subject |||more meaningful then... drat... no circumventing the autocensor... I can't complete this post |||Oh nice! I love the witch doctors female concept art.

I was going to stay away from the old contorted fart, but if I can play with the dark arts while using a straight standing younger female model, then perhaps this class deserves a second look. I'm a necro fan at heart. |||AtomicJ, the male wizard is in one of the Concept Arts on the d3 site.

trap/monster idea

I think a cool trap would be an anti magic zone which makes spells unusable. Possibly with archers inside it. Watch out wiz!!|||Very cool and how creative, if you're playng single you're dead, if you're in a party or diferent caracter than wiz, you couldn't care less, briliant...|||if u wanted to be really hardcore make it so it negates ALL magic including items ... !!!!|||It's you're idea, i just showed how one sided it was, in my opinion frost nova "trap" from Barb/Doc trailer was better.|||Yeah, no trap should make a class completely useless.|||Hmmm... Why not? Taking it as a trap with a counter of a few or up to 20 seconds it would definitivly increase tension to the fights. But then I would add other, similar traps, which would (for example) take away the barbarians will to fight (aka rage) ...

K!A.o.S.

camera options

Crazy I know. It just popped in my head, what d3 would be like in third or first person. Would probably look nuts.|||i believe this link would help you.... http://www.blizzard.com/diablo3/

oh, you might wonna to click on play "gameplay movie" or what ever |||I think not. Diablo needs to remain the isometric perspective, as always. It's awesome.|||no, isometric all the way, it's part of his charm|||That's the stupidest idea I've ever heard.|||Either the OP has been living in a cave ... or he is a troll ... or both .. lols XD

All Diablo fans and the Devs agree that the isometric view is part of what makes the Diablo experience what it is.|||Technically, D3 will not be isometric, since that implies a lack of perspective, whereas there is perspective in D3 (you can see in this screen for instance that the bridge looks narrower at the far end than at the near end, due to perspective). I'd call it what D3 has a 3/4 top down view. See http://en.wikipedia.org/wiki/Isometric_projection .

And D3 DOES have a third-person camera. That just means the camera does not take the viewpoint of the player's char. What it doesn't have is an over-the-shoulder camera.

As for the reasons, any game where you have hordes of critters coming at you from all sides (or where you control more than one char) is going to be VERY hard to play with a close camera, whether first or third person. That to me is what matters here, not any idea of "diabloness". Any other type of camera would get you pwned in short order.|||I never said it was a good idea. Just said it would be insane to play like that.|||Quote:








I never said it was a good idea. Just said it would be insane to play like that.




Yes, yes it would

I will say it would be fun to have the option... not for playing, but for screenshots, machinima and the like.

Respec System - Page 10

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I gotta be honest... when people start talking against respecing, bringing up such points as "It encourages Cheating/Exploiting." I just have to ask, what exploiting and cheating? I have no idea what you're even talking about when you bring this kind of point up as I've never experienced any kind of cheating or exploitation out of the multiple games that already have a respec system in it at all.




Take Titanquest for an example. There it was very viable to put all the points into a low-lvl-skill, even if you wouldn't use it later on, and then respec the points put there to the highlvl-skill one finally wanted to use. Ok... that way the game has become really accessible to anyone from the start up, but the longtermplayability suffers a lot, as does the need to preplan your characters.

As I've said before, the only respec I would like to see is fixation of the last set skillpoint with setting the next one, thus only taking out the "oooops - misclicked"-effect, although I have to admit that limited respec after balancechanging patches wouldn't be such a bad idea...|||Quote:








As I've said before, the only respec I would like to see is fixation of the last set skillpoint with setting the next one, thus only taking out the "oooops - misclicked"-effect, although I have to admit that limited respec after balancechanging patches wouldn't be such a bad idea...




That's mostly what I would like to see: the ability to fix a small mistake. I wouldn't mind being able to mess around with a skill for a level or two and then respec it into something else, but then again, I wouldn't mind having no respecs at all.|||Quote:








Take Titanquest for an example. There it was very viable to put all the points into a low-lvl-skill, even if you wouldn't use it later on, and then respec the points put there to the highlvl-skill one finally wanted to use. Ok... that way the game has become really accessible to anyone from the start up, but the longtermplayability suffers a lot, as does the need to preplan your characters.






Well... in this example it's not a failing of the respec system, it's a failing of the skill system on a whole. If you have abilities at the low level that aren't useful in the endgame, then the skill system is at fault, not the respec system. In fact, the respec system is the only thing that's keeping that horrible skill system from being unbearable, and turning it into being managable.

And I don't see the removal of needing to preplan every single point for your character as a bad thing. I'm not a caculation machine. I am not a robot. I am capable of changing my mind, or just wanting to change my entire character, for fun. Why should I be prevented to do that? Why can't I experiment with a build that people THINK sucks, but might not?

Straight up, I think if Diablo 3 doesn't have an open respec system, it's probably going to crash and burn. Why would anyone actually play it when diablo 2 is just as limiting and cheaper to buy?|||I posted a long thing about respec possibilities in my thread, "Grug's Thing a Day" in the suggestions section.|||Respecs are fine as long it gets more expensive (gold cost) and punishing (deduction of xp, but you don't delevel, just that you need to earn more xp than usual to level) over the long run. Simply put early respecs at low levels (lowbies level fast anyway) allow for mistake fixing. That is fine really, but at high levels it should not be so accessible.

For example you are already lvl70, you SHOULD be knowing what you are doing amirite ?

No sense to make high level respecs easily accessible. Low level it is doable to let things slide since you are probably just experimenting with stuff.|||Quote:








Well... in this example it's not a failing of the respec system, it's a failing of the skill system on a whole. If you have abilities at the low level that aren't useful in the endgame, then the skill system is at fault, not the respec system. In fact, the respec system is the only thing that's keeping that horrible skill system from being unbearable, and turning it into being managable.




I've been against full respecs, but I think you've actually changed my mind about this. All the arguments against them are to combat flaws in other systems, not the (in)ability to respec.

-People only respecing existing characters instead of making new ones: This means the early game is boring.

-People changing skills because low level ones suck: Why must low level skills suck? Make them different, not worse.

-Respecing to get around problems: Who's honestly going to rearrange their entire skill setup for every enemy they fight? For PVP games, you could even have a "no respec" option at game creation.|||Quote:








-Respecing to get around problems: Who's honestly going to rearrange their entire skill setup for every enemy they fight? For PVP games, you could even have a "no respec" option at game creation.




Well and as far as PvP is concerned, if they make it similar to the way Diablo 2 did it, why can't they have it be "No Respecs While Hostile"? Doesn't that solve that problem right there?|||Quote:








Well and as far as PvP is concerned, if they make it similar to the way Diablo 2 did it, why can't they have it be "No Respecs While Hostile"? Doesn't that solve that problem right there?




...yeah, pretty much. I don't always think that well.|||I haven't read all ten pages so far, so I'm sorry if this was mentioned.

I think there should be two key parts to a respec system.

1. I really like the idea of having a last point respec for "oops" moments. (Can anyone really argue against this?)

2. Make a full respec option on a timer (so it doesn't accumulate) say (1-4 weeks) per CD Key.

My pet peeve from D2 was with Barbs and their weapon spec. How do you know which good weapon is going to drop? Once you went one way there was no way going back. Perhaps having a limited respec, like only in one tree might help.

Respec System - Page 5

Respec should be based on character and yet at the same time have LARGE penalties. Like insane gold cost and negative exp (you remain at the same level but u need to compensate to level).

This is to prevent abuse of the system.|||Quote:








You can't save you respec points .. the next character level up they go poof, you can't change builds if you can't save you respec points.

For Ex. .... At level 50 you can only change 5 points of the previously spent 50 points, there is nothing exploitable about it.

And if you keep switching skill every 10 Chr. levels none of your skills will ever be effective enough and you will end up with a messed up character.

This system gives you tha chance to fix mistakes and try a new skill or two but it doesn't allow you to change you whole build at say level 40, 50 or 70 .. that's is NEVER possible.




I'm not sure you understood what I said. Let's try this again:

I said it was similar to saving points or switching from a leveling spec to a destination spec, but I did not imply that the example player was saving respec points in your system. They might save unspent skill points should there be some incentive to do so. However, they can switch around "5" (provided for the sake of argument) points every 10 levels.

DII fire sorc: Somewhere between level 1-9: 5 (in addition to the one needed for a pre-req) points in firebolt. (assume pre 1.10 so synergies don't cloud the issue)

Level 10: pull 5 points out of firebolt, put all 5 in inferno

Level 20: pull 5 points from inferno, put them in fire ball

Level 30: pull 5 points from fireball, put them in meteor

Level 40, 50, ...: pull 5 points from old skills, put them into high level skills until full

Like saving unspent skill points, this increases point expenditure on high-level skills, but in this case the character gets the benefit of having used 5+ (depending on the switching process) at lower levels for leveling purposes, which is like switch from a leveling spec to a destination spec. This will by default define the speed-leveling techniques for those builds. You intend to correct some mistakes, but the system changes the general leveling mechanic. Therein likes the "exploit."

If they still need the latitude of saving skill points, they will still do so, but at less of a penalty because they have some flexible points to work with. This will be more effective than you credit being possible. The switch is not as big or as quick as a full respec, but it does allow a rollover from early leveling skills to a final build.

(Posters are welcome to provide info on dIII skill hierarchies to make this conversation more time-relevant).

Anyways, here's a simpler solution for limited respecs: Allow the player to forfeit experience levels (and thereby attribute points and skill points). Skill pre-requisites must be maintained (if any), but otherwise a player may remove the points as desired. Loss of levels will change the character's ability to use its current gear (some items may become unusable). The character may then re-level, and then assign the regained points as if they were new. Fixing a few mistakes might be okay. Taking a jackhammer to one's build would be no better than picking up 4d6. Worse than no respecs, but better IMO than the other proposals in the thread.|||Quote:








I said it was similar to saving points or switching from a leveling spec to a destination spec, but I did not imply that the example player was saving respec points in your system. They might save unspent skill points should there be some incentive to do so. However, they can switch around "5" (provided for the sake of argument) points every 10 levels.




There is no comparison between a system in which you could [store repsec points] or have the ability to do a [full respec] and a system where you can't.

With storing repsec points or doing full respecs whenever you face a certain area with monsters that are highly resistant to a certain element you can switch ALL you skills on the fly and make them PERFECT to fight the new threat .. ALL you skills .. with limited respecs you can never do that.


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DII fire sorc: Somewhere between level 1-9: 5 (in addition to the one needed for a pre-req) points in firebolt. (assume pre 1.10 so synergies don't cloud the issue)

Level 10: pull 5 points out of firebolt, put all 5 in inferno

Level 20: pull 5 points from inferno, put them in fire ball

Level 30: pull 5 points from fireball, put them in meteor

Level 40, 50, ...: pull 5 points from old skills, put them into high level skills until full




I said that D3 skills work differently from D2 .. you can say it is similar to syringes .. but still different ... switching from "fireball" to "meteor" without switching the corresponding skills that boosts "meteor" for example will break your build .... we are talking about D3 not D2 here.

Changing a build in D3 will be more than just moving five or ten points around .. way more since many skills are interlinked and affect both each other and your damage, attack rating and defense.




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Anyways, here's a simpler solution for limited respecs: Allow the player to forfeit experience levels (and thereby attribute points and skill points). Skill pre-requisites must be maintained (if any), but otherwise a player may remove the points as desired. Loss of levels will change the character's ability to use its current gear (some items may become unusable). The character may then re-level, and then assign the regained points as if they were new. Fixing a few mistakes might be okay. Taking a jackhammer to one's build would be no better than picking up 4d6. Worse than no respecs, but better IMO than the other proposals in the thread.




It is good for fixing mistakes .. but limits the potential of limited experimenting severely ( trying one or two new skills without changing the current build ) .. the other methods allows for both.

Also note the character builds in D3 won't be one or two skills spams builds like in D2 .. the D3 respec system needs to be designed with that in mind .. it's not D2 .. it's not WOW .. the respec system of D3 has to be designed taking in consideration all the other systems in the game and how skills work (specially the facts that you can use 6 skills on the fly and that all skills are interlinked).|||Quote:








There is no comparison between a system in which you could [store repsec points] or have the ability to do a [full respec] and a system where you can't.




There are, even if YOU hadn't thought of them.


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With storing repsec points or doing full respecs whenever you face a certain area with monsters that are highly resistant to a certain element you can switch ALL you skills on the fly and make them PERFECT to fight the new threat .. ALL you skills .. with limited respecs you can never do that.




This just doesn't happen to be one of those comparisons...


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I said that D3 skills work differently from D2 .. you can say it is similar to syringes .. but still different ... switching from "fireball" to "meteor" without switching the corresponding skills that boosts "meteor" for example will break your build .... we are talking about D3 not D2 here.




The point was to illustrate the concept, not to quibble over specific (and somewhat irrelevant) differences in the two systems. The task would then be to translate the illustration into DIII terms where you pull points from low-level skills (and whatever passive boost skills that go along with them) and put them in higher-level skills (and whatever passive boost skills go along with them, as needed). We could argue over how many points need to go in leveling skills to make them effective at that particular moment in the game, but it would not change my point or reduce its validity in any way. So even if we're talking about DIII as opposed to DII, my point stands, and here you are dodging it.

Edit: To rephrase part of the above with respect to tiers: switching from skills that work well with low-level skills to ones that work with high level skills. Also tiers suggest that limiting respecs is going to be particulary punishing for experimentation (you can thank WoW on this one). With a tier system, nothing short of a (points needed to reach max tier) respec will do for those that want it. Either take my word for it, or find out the hard way.


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Changing a build in D3 will be more than just moving five or ten points around .. way more since many skills are interlinked and affect both each other and your damage, attack rating and defense.




Maybe at higher levels, but at level 10, we're talking about 50% of the build (give or take skill points earned through other means besides leveling). The player then just moves those points around into another arrangement, and benefits twice. This would be worth taking a few moments to navigate whatever interdependencies that need to be considered.

As an aside: Breaking the "old build" is the point, because we're using the respec to make a new one. Snakes shedding their skins and so on.


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It is good for fixing mistakes .. but limits the potential of limited experimenting severely ( trying one or two new skills without changing the current build ) .. the other methods allows for both.




Weren't you just arguing that 5 or ten points around doesn't change a build for this, that, and the other reason? Nevermind. My proposal doesn't specifically limit a player's ability to experiment. A more accurate description is that experimentation is limited by the player's desire to spend extra time doing so. So a player could give up 5 levels, try a new skill, then decide to keep it or go back by releveling another time. The bigger the change, the more time a player has to be willing to commit. Your suggestion does have a limit: 5*round_down(max_level/10) points total, in increments of 5 at very specific levels. If the character is level x1, then that character is screwed, right? Also, respeccing must change a build by definition.


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Also note the character builds in D3 won't be one or two skills spams builds like in D2 .. the D3 respec system needs to be designed with that in mind .. it's not D2 .. it's not WOW .. the respec system of D3 has to be designed taking in consideration all the other systems in the game and how skills work (specially the facts that you can use 6 skills on the fly and that all skills are interlinked).




I'd doubt this, but that's another discussion. Just mold the previous argument about active skill w/ passives to fit multiple active skills, each with their own passives.|||Why not make character respec a long and involved quest? Something that would require too much effort to be done on a "whim", but that can be repeated if needed? Like say, when Blizzard releases a patch that makes an old build obsolete?

Of course, this still leaves the issue of getting the appropriate gear for a new build.|||Quote:








Why not make character respec a long and involved quest? Something that would require too much effort to be done on a "whim", but that can be repeated if needed? Like say, when Blizzard releases a patch that makes an old build obsolete?

Of course, this still leaves the issue of getting the appropriate gear for a new build.




If Blizzard releases a patch to that effect, there's a fair chance a free respec comes along with it should recent history be a guide.|||I'm against respeccing. While I think it's necessary, or at the most, convenient, in games like WoW, I don't think a respec system belongs in D3.

Unless D3 is drastically different from D2 and geared ALOT more towards multiplayer, the game will likely be pretty balanced as far as characters go, in the sense that every style of character can level for the most part by themselves without a lot of help from other players. I'm not saying multiplayer is a bad thing or anything like that, I love the realms, but the whole point to respeccing is primarily to mix more than one style of character in a party, to achieve maximum efficiency to killing monsters/bosses, such as games like WoW, where you just can't do certain things without alot of other players. IMO, this shouldn't be necessary in D3.

Even limited respec system will likely break the game, because in order for them to be effective enough, they will allow to you to completely change your build, which shouldn't be necessary in D3.

90% of the fun of D1 and D2 was just leveling a character and figuring out what you like best, not making sure you get the optimum build for taking on uber-diablo's and stuff like that.

In the event that a respec system is in place, its got to be extremely limited to the point where it won't change your overall build, but rather is meant to fix a mistaken skill-point spent in the wrong skill. With this kind of option, you could include it as a one-time quest reward. For example, with a quest like Izual in D2 A4, instead of rewarding you with 2 new skill points, the reward would be to alter 1 or 2 skill-points to another skill if you wanted. Not sure if I like this idea, but just throwing it out there as an option.

of course, if you have quest rewards that grant additional skill points (like the Izual quest), that alone would be enough to eliminate any need to fix 1 or 2 mistakenly-placed skill points.|||problem is you dont really see the full power of some build until high lvl...so this is pretty stupid if they do it like that....every 10 lvl being able to respec..i might as well go with that build and get another account going....i seriously dont want to spend my entire playthrough respec-ing every 10 lvl to try every build possible if they want to limit us with fewer account...that would be really boring to play...what if my 99 build suck BAD?...i have to restart?..oh yeah that sooooo fun /rolleye...i might as well wait to see what are the OP class and build in the same way like everyone is doing atm

since SO MUCH PEOPLE whine about gold being useless(i really dont get it) they might as well put it to some use...max lvl should spend max gold held in chest to respect...there you go...if they remove exploit and bot there isnt a problem...merc+a respec on lvl 99 would be ;_;...even if in D2 at the beginning of ladder i sometime get a hard time with the damn money for the merc and i have to stop and go farm some to get some gear from hell i still do it...well i would just do it even more to try and get a respec and try other build just for the fun

imo that way is about 100x better then what you offer

p.s:Tommerbob...respec is needed because skill are a really HUGE part of D3...even bigger then WoW were talent are just improving your character...skill in Diablo MAKE your character...people have TONS of account and it probly doesnt help the server at all....they will probly limit us with account and give us enough slot for each class..when you want to try another build(even if you didint screw up) i think i would love that 100x more then creating new char all over again and put stress on the server even more...that way they can control even more the exploit of the game and such by having to check fewer account and i really dont get what multiplayer would have anything to do with needing more respec...and pure balance will never exist...its a non stop rush for more power and making the other one weaker...with that many class and different playstyle and skill and tactic and equipment....its not just possible to make it easy for everyone....some class will eventualy have it harder...whether you like it or not

another way to make the respec system work is it start you back to lvl 1 and give you an xp bonus depending on what lvl you were on before...and would end when you hit that lvl again..simple and would not make people want to create other account or scrap their char to remake(people that played disgaea will understand what im talking about exacly...not that its hard to understand O_o)|||How about it costs money to respec, and I dont mean gold. The money can then be used to combat bots. Makes it so casuals have access to it, and limits respec.|||Quote:




How about it costs money to respec, and I dont mean gold. The money can then be used to combat bots. Makes it so casuals have access to it, and limits respec."




Roflmao. I seriously hope you are joking.


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p.s:Tommerbob...respec is needed because skill are a really HUGE part of D3...even bigger then WoW were talent are just improving your character...skill in Diablo MAKE your character..."




That's not a good explanation for respecs. D2 was just fine without respecs, IMO. As I said, most of the fun was in the leveling and figuring out what you personally liked best. Hammerdins are the most popular for obvious reasons, but I still prefer the zealadin.

Oh and BTW, WoW talents DO define your character. Ever try tanking with a Holy Paladin? Haha I'd like to see that. Granted there can be some cross-talent speccing, ultimately your spec makes you who you are.


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and pure balance will never exist...its a non stop rush for more power and making the other one weaker...with that many class and different playstyle and skill and tactic and equipment....its not just possible to make it easy for everyone....some class will eventualy have it harder...whether you like it or not




Of course pure balance will never exist. So does that mean we should just throw it out the window? You missed my whole point. D3 is not a MMO, so having specific character builds for different purposes is not a necessity, as it is in games like WoW. It's about your personal playing style. I love the meteorb sorc. Not because its a good build, but because I just like to play it, its fun.

I'm against respeccing, but if it was put in the game, it's gotta be very expensive, and very restrictive. For example, each skill point respecced would cost X gold. That alone would likely solve the gold sink problem.

With the way the skill tree is designed in D3 instead of the D2 style, respeccing wouldn't be such a problem as it would be in D2. For example, in D2, if respeccing was possible, I'd just move all my talents down the skill tree as I got to a higher and higher level. In D3, that's not possible because instead of being character level-based, it is skill tier-based.

Respec System - Page 4

You have some interesting ideas Bobby.|||Quote:








To solve this dilemma, I think the respec should cost skill points. ie: at any level, you can choose to spend your skill point on a 5 point respec instead of putting it into a skill. Of course the numbers don't have to be exactly that, it could be 3 skill points for a 10 point respec, or something like that.







Very nice idea |||Quote:








Here my take on repecs:-

-1 respec = the ability to reallocate ONE skill point (not a full skill tree reset)

-Player gets 5 respec points every 10 charater level ups

-Respec points are unstockable --> they have to be used before the next level up.

-Allows for --> fixing mistakes / adapting to new items and game changes by shifting points from an undesired skill to a desired one / experimenting with some new skills temporarily

-Doesn't allow for --> changing builds on the fly / abuse of skill system

I see no serious flaws whatsoever with this system.




I like this idea, with only a couple of changes. At each 10-level marker the user would have the OPTION to BUY their respec points from a NPC, and at each time a player reached a new bracket it would cost that much more. This way the level 10's could purchase their respec points at a price they could afford, say 5,000. Whereas a lvl 90 would have to pay a ridiculous amount of gold for their respec points, say 900,000 or something.

I don't think respec points should accumulate, but I also don't think they should be made unavailable at level 11 or something. Once you hit level 10 you will have 5 respec points available for purchase. You can buy and use these at any point between level 10 and level 19, except the longer you wait to buy them, the more they cost. So if your allocated 5 respec points cost 5,000 at level 10, but you don't purchase them until level 15 you would be looking at a higher cost, say 8,000 or something. Once you hit level 20 the number of respec points you have would go back to 0 - at this point you would have the option to buy your next five while you would loose any that you had purchased in the past. This would happen every time a player hit a new bracket. Maybe it would even be possible to only purchase one respec point at a time with a maximum of 5 at any given "10-level" bracket. So instead of 5,000 for 5 respec points at level 10, it would just be 1,000 per respec point at level 10 with a maximum of 5 respec points. Each individual point would cost more every time you leveled up if you neglected to buy them all at level 10.

This would help to make gold more valuable, while still allowing a very controlled and limited respec system.

So here is my version of Knight_Wolfs idea:

-Player gets the option to buy a maximum of 5 respec points every 10 character level ups

- Respect points could be purchased one at a time.

-Respec points are unstockable, but available for purchase and use until the next "10-level" bracket.

-The higher your level the more expensive it is to purchase your allocated respec points.

-Allows for --> fixing mistakes / adapting to new items and game changes by shifting points from an undesired skill to a desired one / experimenting with some new skills temporarily / one more use for gold

-Doesn't allow for --> changing builds on the fly / abuse of skill system



What do you think?

Oh, also, I disagree with having different realms for respecable and non-respecable characters.

Also, how do you suggest stuff like this to Blizzard? I would like to make this suggestion to them.|||Quote:








Oh, also, I disagree with having different realms for respecable and non-respecable characters.




Well, my thinking is that the strong desire among casual players for full respecs could be accommodated in singleplayer and, by association, Open Battle.net. Open Battle.net will essentially be a separate realm for respecable characters, anyway, even if unofficially so. It is in Diablo II - I often play on Open Battle.net with friends to test out builds before committing to them.


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To solve this dilemma, I think the respec should cost skill points. ie: at any level, you can choose to spend your skill point on a 5 point respec instead of putting it into a skill. Of course the numbers don't have to be exactly that, it could be 3 skill points for a 10 point respec, or something like that.




On the face of it, it looks fair. It just seems cruel to permanently weaken people's characters like that. I wonder if there would be another way to achieve the same end. A scarlet letter would almost be enough. "R" for respeccer. Hardcore players are very concerned with appearing as hardcore as they are.|||The reason I wouldn't want to have separate realms for re-spec-able and non-re-spec-able characters is because I already hate the rifts between all of the existing realms. I wish there wasn't even an East and a West or whatever. I wish they could find a way for EVERYONE to play together.

Perhaps instead of making different playing realms you could just choose "personal" difficulty levels or options. When making a character you can check some boxes on whether you want to be able to do certain things like re-specing or hardcore "one-life" characters. When people see your character they can see these stats and see how friggin' hardcore and awesome you are.

You could also make it to where only characters of certain attributes can join certain games, kinda like the level restriction games on D2 where only people within a certain level could join. Something like only non-re-specable characters can join or something. Same goes with hardcore. This would allow hardcore players to interact with friends who have non-hardcore characters. You could also make hardcore-only games, but not be in different realms.

This way the ONLY different realms would be ladder and non-ladder, but each could have a mixture of hardcore, non-respec-able, and other types of characters.

Maybe I'm overlooking something, but I don't see why that couldn't work if they made it possible to "filter" out certain kinds of characters from the games you create.|||Quote:










On the face of it, it looks fair. It just seems cruel to permanently weaken people's characters like that. I wonder if there would be another way to achieve the same end. A scarlet letter would almost be enough. "R" for respeccer. Hardcore players are very concerned with appearing as hardcore as they are.






How about with each respec, you lose plenty of Xp. Or exactly 3 times the level needed for you to reach the next level. For example at lvl80, you need 1 million xp to reach level 81.



But because you respec = you suffer a penalty of negative 3 Million Xp. In total you need 4 million Xp just to gain to level 81. Of course when you reach 81, the penalty will be removed, but if you respec again, you will lose say negative 3.6 million xp. So in total you need 4.8 million Xp to reach level 82.

Thus it makes re-specing fair. You can make mistakes on your lowbies and respec quickly (lowbies lvl fast) while highbies can be deterred, especially levelling whores.|||Quote:








IMO the benefit of a re-spec option is that the nerf bat can never ruin a character you've spent hundreds of hours playing.




Probably the one exception I'm willing to give. Nothing like Metzen just sweeping his hand and tearing a new hole in Sanctuary.


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Why would you want to make a whole new character just to experiment?




To properly learn how it works.


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Finally, the "cookie cutter" builds will be used no matter what. You cannot preserve your lol "leetness" by not allowing people to easily copy your strategy. Once an effecient build is found, people will flock to it even if that means starting a new character.




Yes, but if they have to level it, there's a good chance they'll learn how to play it right.


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On the other hand, if re-specing is ALWAYS an option, their is less "risk" involved in playing a build off the beaten path. In fact, a person could make their build on the fly in order to take advantage of their newest item find that isn't perfect but has some use with certain skills. I believe this will result in a more diverse player skill set base than the "blank slate" from Normal to Hell opinion listed above.




Not really, when you reroll, your previous character stays as is, so you don't have spend anything besides time to switch back and forth, and then you have a new guy up to speed if you liked the different skills. More diverse playerbase with respec? Hardly. People who tend to play cookie-cutters will still play them, and more likely all get on the same bandwagon since a few stray points is no longer a thing. Those who don't will still experiment with or without respec. Those people who are looking for better (more damage, more viable, less time-consuming) builds are not going to experiment that widely, and they would probably save time just looking up a guide. Respeccing is not going to save you that much time in terms of experimentation.


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Finally, if they want to make it "painful to respec." Give players one point every time they gain X # of experience. Then limit a character to only being able to hold a few points at once. Each point can be traded in to remove a skill point selection and then redistribute as desired. This would result in very slow character changes, but would always allow for the option to change one's build.




The people complaining about poor builds will earn exp slower, so in effect this restriction doesn't help them.


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By the way, what's the point in having two different battlenets for respecing or not? The only thing I can think of is bragging rights. Sure I might burn out faster on the game, but if I had the choice to re-spec, my outcome is guaranteed anyways.




One will have a better community than the other.

***


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Here my take on repecs:-

-1 respec = the ability to reallocate ONE skill point (not a full skill tree reset)

-Player gets 5 respec points every 10 charater level ups

-Respec points are unstockable --> they have to be used before the next level up.

-Allows for --> fixing mistakes / adapting to new items and game changes by shifting points from an undesired skill to a desired one / experimenting with some new skills temporarily

-Doesn't allow for --> changing builds on the fly / abuse of skill system

I see no serious flaws whatsoever with this system.




Heh. I'll give it a shot then. Player uses low-level skills to level up to a respec level, then pulls some points out and puts them in higher level skills. Essentially a staggered version of either saving your points and then spending them all on high-level skills, or leveling spec -> final spec. Not perfect, but exploitable. Agkistrodon's proposal is similarly flawed. At least with saving your points you have to forego the benefits of the skills you could have been using.|||Quote:








Heh. I'll give it a shot then. Player uses low-level skills to level up to a respec level, then pulls some points out and puts them in higher level skills. Essentially a staggered version of either saving your points and then spending them all on high-level skills, or leveling spec -> final spec. Not perfect, but exploitable. Agkistrodon's proposal is similarly flawed. At least with saving your points you have to forego the benefits of the skills you could have been using.






You can't save you respec points .. the next character level up they go poof, you can't change builds if you can't save you respec points.

For Ex. .... At level 50 you can only change 5 points of the previously spent 50 points, there is nothing exploitable about it.

And if you keep switching skill every 10 Chr. levels none of your skills will ever be effective enough and you will end up with a messed up character.

This system gives you tha chance to fix mistakes and try a new skill or two but it doesn't allow you to change you whole build at say level 40, 50 or 70 .. that's is NEVER possible.|||Respec should still have bigger penalties like crippled leveling (screw casual players) or ridiculous gold cost (which means casual players are screwed). I don't like respecs to be too easy.

I want people to think long and hard before they respec. Like asking themselves, "Is it worth to respec if it will take me another 3 days to gain another level ?"

Respecing should only be for hardcore players not casual because you got to earn it. Not have it hand to you on a silver platter.|||Quote:








Respec should still have bigger penalties like crippled leveling (screw casual players) or ridiculous gold cost (which means casual players are screwed). I don't like respecs to be too easy.

I want people to think long and hard before they respec. Like asking themselves, "Is it worth to respec if it will take me another 3 days to gain another level ?"

Respecing should only be for hardcore players not casual because you got to earn it. Not have it hand to you on a silver platter.




I don't think that's how Blizz wants it in D3, if it should ever be made it should be easily available for both types of players equally (just like the skills), although it is understandable the Hardcore players will always have a slight edge over the casual ones (like in the case of items).

And the only way to do that IMO is to link it with something systematic (like character level) so casual players can get the chance to fix any mistakes or try new skills if they want while Hardcore players (who played the game to death and know how to level up fast) will use it for refining their builds and making them way more effective.

Respec System - Page 3

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By the way, what's the point in having two different battlenets for respecing or not?




Forgive me for quoting myself, but I feel like I've already made this point quite effectively.

"Just like the Cow level was abused to tediously but efficiently level characters in a way devoid of any challenge, skill resets would give players an incentive to play the game in an uninteresting, easy way. Why? Every character would use the same efficiency maximizing build to clear any potential speed bumps before speccing into something unique...

"... there would be no reason to level a character using anything but an efficient leveling build. No point farming bosses with anything but an efficient farming build. And so forth. Part of what made Diablo II interesting was that, with a few exceptions, no build was good at everything, and making a particular character was occasionally a challenge...

"Committing to, say, a Geomancer Druid took some gumption. The early levels were difficult, and the build never really blossomed until sometime in Nightmare. It was a fun, challenging experience that, had there been an option to fully respec, would not have been necessary. Making a Geomancer Druid would have been as simple as playing Feral for fifty levels and then respeccing. Diablo II would have been the worse for it."

My argument in a nutshell - being forced into a single build promotes challenge. Challenge is the lifeblood of any good computer game. If some players want more challenge than others, there is no reason not to segregate them. We already have Ladder and non-Ladder, Battle.net and Open Battle.net, and Hardcore and non-Hardcore, after all.


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IMO the value of a character is derived from the fun you have playing them, and if you wanted to use the same skills all the way through, then why not choose to ignore the respec option?




Because overcoming a self-imposed limitation isn't fun.|||I believe things shouldn't be too easy in diablo. It's not an easy childrens game. It's hardcore reality - or it wants to mimic reality. Therefore, total respecs or large respecs that allow you to change your build doesn't fit with the brutality of the game - goes for a lot of other things too.

So the respecs have to be limited. Yet limited respecs don't make any difference. If you can change 3 skill points out of a total of 110, it's unimportant. It's totally obsolete, there isn't a single mainstream DII build that is made unhellable with 3 wrong points. So you have to change to a total of 15-25 points to make a difference. Yet that many point means that people can change builds at higher levels, which doesn't fit with the brutality of the game IMHO.

Therefore, I believe that the best option is to make respecs as large as they need - lets say 15 points - yet make them totally level based. At any point in the game, you can change your last 5 points spend with a maximum of 15 points. This prevents people from changing builds at higher level - as 5 points are the max there - yet it allows people to change small mistakes as the venture through the game. Forinstance, you made a cold sorcerer with max orb, it's synergy and cold mastery. And you want to pick a second element. You try out of lightning yet feel that the spells don't fit you playing style. If you notice this soon enough, you can change 5 points - almost all points if you notice soon enough - to the fire tree.



That way, you allow people to correct mistakes, yet prevent them from changing builds drastically at higher levels while keeping leveling organic and encourging experimentation - as you can try a skills and if it isn't your thing, you can change it. Seems like the best combination of the two extremes.|||Cliffs at bottom

I'm against the idea of full respecs.

I believe you should be allowed to re-allocate one point every 10 levels.

When I was playing D2 I had alot of fun learning how to play the game. What's the big hassle over making a few fail characters, you still have fun making them and they better prepare you when you make the next. It also lets you know what's viable at certain stages of the game. Struggling through Normal with a long-term build is challenging and fun. Especially when you have the satisfaction of seeing your hard work pay off when you get into the harder difficulties.

Also, unless your just putting skills into everything just to see what is what, who really needs more than 1 skill point per 10 levels? Most people make a character with a basic plan covering the growth of that character. So since you already have a basic layout, you only need to beable to fix skills that you accidentally got.

I agree with Doctrinaire that being able to fully respec a character, even if you can only do it a few times will break the game.

Instead of working towards a build that will get you through Normal, Nightmare and Hell you can now respec and cruise through alot easier, then when your at the end just change everything up and make your character a gun at MF so you can feed any other chars you make.

No challenge.

I disagree with splitting up battle.net into Respec and Non-Respec factions as well. Simply because splitting up the gaming community when you don't need to is never any good. It develops rifts between the communities. I know it's split up into hardcore and softcore, but that's aimed at two different levels of players, not two different wants of players.

Also, telling half the gaming community to "don't use it if you don't want to" is not the best way to find a solution to a problem.

Cliffs:

- 1 respec point every 10 levels

- Basically planning of characters is common, so whole respecs arn't needed

- Further splitting Bnet just fractures the gaming community

- RPG = Questing, exploring and learning|||Quote:








Therefore, I believe that the best option is to make respecs as large as they need - lets say 15 points - yet make them totally level based. At any point in the game, you can change your last 5 points spend with a maximum of 15 points. This prevents people from changing builds at higher level - as 5 points are the max there - yet it allows people to change small mistakes as the venture through the game.

That way, you allow people to correct mistakes, yet prevent them from changing builds drastically at higher levels while keeping leveling organic and encourging experimentation - as you can try a skills and if it isn't your thing, you can change it. Seems like the best combination of the two extremes.




Agree, nobody wants full respecs in D3 ( i.e full skill tree reset ), i think most people who want respecs want a limited form that allows controlled and limited changes in a certain build .. not changing builds completely.




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I disagree with splitting up battle.net into Respec and Non-Respec factions as well. Simply because splitting up the gaming community when you don't need to is never any good. It develops rifts between the communities. I know it's split up into hardcore and softcore, but that's aimed at two different levels of players, not two different wants of players.




Splitting the community for respecs is a bad idea indeed.




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I'm against the idea of full respecs.

I believe you should be allowed to re-allocate one point every 10 levels.

Cliffs:

- 1 respec point every 10 levels

- Basically planning of characters is common, so whole respecs arn't needed

- Further splitting Bnet just fractures the gaming community

- RPG = Questing, exploring and learning




Allow me to slightly disagree, that approach makes respecs obsolete (like NASE said), they need to be limited (i.e not full resets) but also need to allow enough changes and experimentation to give people a reason to use them.



Here my take on repecs:-

-1 respec = the ability to reallocate ONE skill point (not a full skill tree reset)

-Player gets 5 respec points every 10 charater level ups

-Respec points are unstockable --> they have to be used before the next level up.

-Allows for --> fixing mistakes / adapting to new items and game changes by shifting points from an undesired skill to a desired one / experimenting with some new skills temporarily

-Doesn't allow for --> changing builds on the fly / abuse of skill system

I see no serious flaws whatsoever with this system. |||Only ONE full respec once you finish hell mode. After that nada.

So if you make a mistake, suck it up, endure all the way.

Hey my first D2 paladin back in 1.09 had 15 pts into Energy, no big deal.

I still hit around 1k hp (no CTA's last time). My block was still max, strength was not too much needed (Gris armor + HOZ were pretty light on strength reqs) since I finish the game with Lightsabre ??! Oh I made a mistake and put 20 points into Concentration and then put another 20 into fana. As a result, I could not max zeal in time, only could max Holy Shield but luckily my weapon was ITD so I cruised through Hell pretty much all the time. Heck I even had 8 pts in Vengence and 10 in Conviction.

Biggest mistake in my diablo 2 bnet history.

And I still remember him fondly.

But most enjoyable ?

Definitely.|||Quote:








Only ONE full respec once you finish hell mode. After that nada.

So if you make a mistake, suck it up, endure all the way.




That makes the whole idea obsolete, i don't think that's how Blizz wants to implement the idea of respecs, sigh .. why are they torturing us like that .. i hope the reveal some new info already |||Quote:








Splitting the community for respecs is a bad idea indeed.




Probably, but I would rather have a split community than full respecs.


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Here my take on repecs:-

-1 respec = the ability to reallocate ONE skill point (not a full skill tree reset)

-Player gets 5 respec points every 10 charater level ups

-Respec points are unstockable --> they have to be used before the next level up.

-Allows for --> fixing mistakes / adapting to new items and game changes by shifting points from an undesired skill to a desired one / experimenting with some new skills temporarily

-Doesn't allow for --> changing builds on the fly / abuse of skill system

I see no serious flaws whatsoever with this system.




I don't either. This looks pretty good.|||Is everbody forgeting what a great goldsink a full respecc system would be?

Or one where you pay for each point you want to respecc?

Might actuly give gold alot more value|||I think a full respec is a must in one case: when a new patch is released.

Back to the days when sinergies were introduced, I had to restart a lot of characters, cause of the change in the skill system.

So, if a patch is released with a lot of changes in the skills, I think we could have a full respec to rethink our choices.|||It sounds like the casual players want the respec and the hard core gamers don't. Making the respec come after you beat the game or at great cost would do the opposite. Blizzard needs to come up with a cost that the casual gamer is willing to pay and the hardcore gamer is not.

To solve this dilemma, I think the respec should cost skill points. ie: at any level, you can choose to spend your skill point on a 5 point respec instead of putting it into a skill. Of course the numbers don't have to be exactly that, it could be 3 skill points for a 10 point respec, or something like that.

I think this would keep the hardcore group from using the respec because you can't make a perfect 110 point build with only 90 points. On the other hand, the casual gamer will be willing to lose a few points to change their skills around.

Just my 2 cents. The important part is finding a cost that the casual gamer is willing to pay and the hardcore gamer is not. Any ideas?

Respec System - Page 2

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Limited repecs is the way to go. . .



. . .If it is going to be implemented it has to be a core part of the game or else it will feel like a cheap gimmick ( something that was added as an after thought ), and as many mentioned it could make a good gold sink ( aside from the 10 repec points all people get every ten character levels you can buy more for a huge gold cost )




Ten respec points all people get every ten levels? So basically every ten levels you can change what you've been doing for the past ten levels? How is that limited?

I thought we were talking about fixing up your build a little, moving around a few points to 'perfect' your build, or fixing a small mistake. Not moving massive chunks of points around every ten levels.

I used to be totally anti-respec, but after I was playing some D2 for a bit, I changed my mind as I saw what most people who want respecs saw. "Oops, I wish I didn't put that point in X skill" or "I wish I would've put one or two less points in X skill and put them in Y and Z instead "

But a possible total of 100 respec points and the ability to buy more (albeit expensive)? WAAAAY too much respeccing. Even if you can't save up more than ten at a time, it is too much.

I'm sorry if I misread your post, or you mistyped, or whatever, but that is way beyond what I think is a respec.|||Quote:








Ten respec points all people get every ten levels? So basically every ten levels you can change what you've been doing for the past ten levels? How is that limited?

I thought we were talking about fixing up your build a little, moving around a few points to 'perfect' your build, or fixing a small mistake. Not moving massive chunks of points around every ten levels.

I used to be totally anti-respec, but after I was playing some D2 for a bit, I changed my mind as I saw what most people who want respecs saw. "Oops, I wish I didn't put that point in X skill" or "I wish I would've put one or two less points in X skill and put them in Y and Z instead "

But a possible total of 100 respec points and the ability to buy more (albeit expensive)? WAAAAY too much respeccing. Even if you can't save up more than ten at a time, it is too much.

I'm sorry if I misread your post, or you mistyped, or whatever, but that is way beyond what I think is a respec.






As i have said 20 times before, nobody is forcing you to respecc.

If you dont want to use it you dont have to but let us who want full respecs get that.

I for one dont want to relevel an entire new char of the same class just to try out some diffrent builds.|||Respec as a gold sink.

Zomg I just solved the problem, thread closed, now go talk about something important.|||Quote:








I believe Blizzard has already said that there will be some system for limited respeccing, but I want to make the point that skill respecs and skill resets are not the same, and that one has no place in Diablo III.




Sure, i don't think resets are a good idea, just being able to shift few skill points around every while is all that is needed.


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Ten respec points all people get every ten levels? So basically every ten levels you can change what you've been doing for the past ten levels? How is that limited?




The concept is limited indeed, numbers can easily be tweaked to make that more apparent, like 5 respecs every ten levels ... so simply at level 10 you can shift around 5 points .. at level 20 you can shift around 5 points out of the 20 you have allocated ... at say level 50 you could shift around 5 points out of the 50 points you allocated before ... that is obviously limited.

And did i mention you can't stock respec points .. meaning for example if you reach level 11 and didn't respec those 5 points they are gone ... poof.

As for buying .. it can be extremely expensive so that end game player only can get them since they can't do any respecs anymore after reaching level 100 ... for purposes of PvP .. and of course its cost will be high enough to make any attempt at spamming it a total waste of money.|||Quote:








As i have said 20 times before, nobody is forcing you to respecc.

If you dont want to use it you dont have to but let us who want full respecs get that.




Give players an incentive to do something and they will do it, whether or not they want to. Consider, for example, the fact that until 1.10 hardcore Diablo II players spent more time in the Cow level than practically anywhere else, even though most of them hated it. They spent that much time in the Cow level because it was efficient and easy, not because it was fun.

Skill resets would have a similar effect on Diablo III. Not because there is anything inherently wrong with allowing new players a reset - it does suck to botch your first character and have to start over. The problem is that any reset system would end up being abused more than used. Just like the Cow level was abused to tediously but efficiently level characters in a way devoid of any challenge, skill resets would give players an incentive to play the game in an uninteresting, easy way. Why? Every character would use the same efficiency maximizing build to clear any potential speed bumps before speccing into something unique. The leveling game would, again, become a chore and not a challenge. A chore to get a faceless blank slate from Normal to Hell before giving him a identity.

I would argue that leveling should be an experience, not a chore, and that a character's identity should evolve along a somewhat linear path, like a journey. A well designed respec system will allow players to fine tune that journey, not render it meaningless.

I hope my argument is convincing. If a segment of the player base is adamant that they want skill resets, Blizzard should segregate Battle.net between those that do and those that don't.|||IMO the benefit of a re-spec option is that the nerf bat can never ruin a character you've spent hundreds of hours playing.

I do not like your ideas, because it takes away this protection. Besides, it's fun to swap around your skills to play a new style every once in awhile. Why would you want to make a whole new character just to experiment?

Finally, the "cookie cutter" builds will be used no matter what. You cannot preserve your lol "leetness" by not allowing people to easily copy your strategy. Once an effecient build is found, people will flock to it even if that means starting a new character.

On the other hand, if re-specing is ALWAYS an option, their is less "risk" involved in playing a build off the beaten path. In fact, a person could make their build on the fly in order to take advantage of their newest item find that isn't perfect but has some use with certain skills. I believe this will result in a more diverse player skill set base than the "blank slate" from Normal to Hell opinion listed above.

Finally, if they want to make it "painful to respec." Give players one point every time they gain X # of experience. Then limit a character to only being able to hold a few points at once. Each point can be traded in to remove a skill point selection and then redistribute as desired. This would result in very slow character changes, but would always allow for the option to change one's build.|||I think this might be a reasonable way to do it, although at the same time, I don't want to see any "limits" (no timers, no counters, no nothing).

I really think they should just leave out the respecs. I mean, you can be PvM and then have a respec and change to PvP skills and change your gear and boom you're done. But then what's the fun of that?|||Also remember that some of us dont have time to lvl up a new char all the time between work and all that ****|||Quote:








IMO the benefit of a re-spec option is that the nerf bat can never ruin a character you've spent hundreds of hours playing.




A potential problem, yes, but there are better ways to deal with it. It's also worth mentioning right off the bat that, if Diablo III is to continue the tradition of the first two games, most of those hundreds of hours would be spent gathering gear, not just leveling. Leveling in the Diablo games is relatively quick compared to other RPGs. Gathering gear is the hard part, but something that happens automatically while playing.


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..it's fun to swap around your skills to play a new style every once in awhile. Why would you want to make a whole new character just to experiment?




Because creating new characters will be a major part of the game's longevity. You are essentially advocating the removal of that element.


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Finally, the "cookie cutter" builds will be used no matter what. You cannot preserve your lol "leetness" by not allowing people to easily copy your strategy. Once an effecient build is found, people will flock to it even if that means starting a new character.




If you are trying to respond to any particular point I made, you misunderstood it. The point is that there would be no reason to level a character using anything but an efficient leveling build. No point farming bosses with anything but an efficient farming build. And so forth. Part of what made Diablo II interesting was that, with a few exceptions, no build was good at everything, and making a particular character was occasionally a challenge. I am of the opinion that challenge not only enriches the games we play, but is in fact why we play them.

Committing to, say, a Geomancer Druid took some gumption. The early levels were difficult, and the build never really blossomed until sometime in Nightmare. It was a fun, challenging experience that, had there been an option to fully respec, would not have been necessary. Making a Geomancer Druid would have been as simple as playing Feral for fifty levels and then respeccing. Diablo II would have been the worse for it.


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On the other hand, if re-specing is ALWAYS an option, their is less "risk" involved in playing a build off the beaten path. In fact, a person could make their build on the fly in order to take advantage of their newest item find that isn't perfect but has some use with certain skills. I believe this will result in a more diverse player skill set base than the "blank slate" from Normal to Hell opinion listed above.




But the risk is what makes it fun! If it doesn't take any effort to create an unconventional kind of character, there is no value in having one.


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Finally, if they want to make it "painful to respec." Give players one point every time they gain X # of experience. Then limit a character to only being able to hold a few points at once. Each point can be traded in to remove a skill point selection and then redistribute as desired. This would result in very slow character changes, but would always allow for the option to change one's build.




A better route to the same undesirable destination. It seems like you and I just want fundamentally different experiences from Diablo III, and that those wants are pretty much irreconcilable.

There should be two different Battle.net realms, one serving my faction and another serving yours. Separate but equal.|||Hey, I like a challenge too and I also love playing new types of characters! That's one reason I love Guild War's re-spec option *ducks for cover...

Anyways, I would agree with you that new characters are fun to play, but I must disagree that the game isn't a grind to level or that the gear you find helps your next new character, since there are attribute requirements.

Maybe they've made leveling faster since I last played... idk. Most of my time was pre patch 1.10.

I remember playing a game where there was a million different kinds of items that could drop, but the stuff I always got never matched my choosen skills. If respecing without penality was possible, I'd have had the option to tweak my character on the fly, as I came across those new weapons. Sure the skills changes wouldn't be permenate, but they'd keep the game fresh while I keep treasuring hunting for the +skill gear that will make my hammerdin unstoppable.

By the way, what's the point in having two different battlenets for respecing or not? The only thing I can think of is bragging rights. Sure I might burn out faster on the game, but if I had the choice to re-spec, my outcome is guaranteed anyways.

IMO the value of a character is derived from the fun you have playing them, and if you wanted to use the same skills all the way through, then why not choose to ignore the respec option?

Respec System

(For those of you who find this TLDR, just see the last 2 paragraphs)

Hi all,

I've been following the D3 coverage since the game was first announced, and unlike a fair share of the fans, I haven't yet had a complaint about the direction the designers have taken. However, I accept the fact that the team isn't infalliable, and wanted to offer a suggestion on one of the systems that hasn't been fleshed out yet: the respec system.

Before I offer my suggestion though, I want to briefly discuss the issues involved. On one hand, there is a definite need for some type of respec system for the following reasons:

-No one wants to have to restart their D3 character because 20-30 levels in they realize they're not enjoying the gameplay they've chosen

-The game shouldn't punish you for jumping right into the game instead of doing lengthy research on optimal builds first

-Many players would appreciate the chance to experiment with various skills before settling on a particular focus

On the other hand, if the respec system was unchecked (like Wow), no one would have any reason to level more than one character of each class and would dilute the meaning of customization. Once a player has decided on a spec for a given character, and optimized his/her gear and runes, there's something to be said for preserving the identity of that character by preventing further skill changes at a whim. In addition, there's a lot less motivation to run through all the act and difficulties to level and develop a new character if the same result can be achieved by modifying an existing character.

In essence, the respec system should balance the flexibility to experience the various different playstyles availble to each class with the importance of maintaining character identity and keeping interest in starting new characters.

That all said, here's my take on a viable respec system for D3. Every X levels (say, 10), the character has the option to have all their skill points refunded to be allocated again. This will allow the player to periodically reevaluate the direction the character is taking and adjust if he/she doesn't like it. Furthermore, the player can try different builds on his/her way to max level without being stuck with a max level character that's not the most appealing build or not optimized. In addition, if a player doesn't use a respec by their next respec level, the number of respecs allowed doesn't increase but remains at one. This way characters cannot save up several respec chances to used at max level.

I would be very interested in feedback or constructive criticism. I would have liked to have posted this on the Battle.net forums, but since it's been years since I last played D2 and don't have the discs anymore, I don't have a way to create an account. If anyone here has an account there and thinks this is a good enough idea to share with the developers, feel free to pass it along.|||hmm i like this idea a lot and i was rly annoyed when i got 2 like lvl 70 and i realize that i screwd up on making a hybrid build so i had to restart i agree that you should be able to respec every 10 levels (mabey you could also be able to find the rare respec all skills drop or have a respec NPC waiting in town)

i also think that you should have a time limit like you can respec 1 time every 30 min to 1 hour and it has to be time spent ACTIVE AND PLAYING not just sitting around in town afk or have the game off for a while and just start playin after like 1 hour.

wut u think?|||The game is being built to be very item/skill specific. Therefore to be at the level cap and just be able to change spec on a whim will be difficult because you'll still need to keep all the items for that spec in your stash or on mules for the spec to be viable. At that point, changing spec late in the game will be more of an annoyance then anything. If it were me, I'd make a new character with a different spec just so I didn't have to play the pass around game with all the equipment.|||I say enable the player to respec 10 skill points every 10 character level ups, that's fair and square, you can heavily alter and modify a skill or two every time or instead balance 4 or more skills slightly but you won't be able to do a full rehearse for the character.

This way experimentation is greatly encouraged and at the same time if you want to try a new build you will have to build a new character from scratch cause the customization options are limited.|||I think there should just be a full respec. i for one dont want to level up the same chars a lot of times just to try out diffrent builds.

And everbody that is agianst full respecs just dont have too use it.

Imo it makes the game more fun and playable for everyone. And it will probebly cost ALOT of gold, so we have atleast one good goldsink|||Quote:








-No one wants to have to restart their D3 character because 20-30 levels in they realize they're not enjoying the gameplay they've chosen




There is no cure.


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-The game shouldn't punish you for jumping right into the game instead of doing lengthy research on optimal builds first




It never did.


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-Many players would appreciate the chance to experiment with various skills before settling on a particular focus




This doesn't require respecs.


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On the other hand, if the respec system was unchecked (like Wow), no one would have any reason to level more than one character of each class and would dilute the meaning of customization. Once a player has decided on a spec for a given character, and optimized his/her gear and runes, there's something to be said for preserving the identity of that character by preventing further skill changes at a whim. In addition, there's a lot less motivation to run through all the act and difficulties to level and develop a new character if the same result can be achieved by modifying an existing character.




:goodposting:


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In essence, the respec system should balance the flexibility to experience the various different playstyles availble to each class with the importance of maintaining character identity and keeping interest in starting new characters.




Compromises that suit no one and are doomed to fail.


Quote:








That all said, here's my take on a viable respec system for D3. Every X levels (say, 10), the character has the option to have all their skill points refunded to be allocated again. This will allow the player to periodically reevaluate the direction the character is taking and adjust if he/she doesn't like it. Furthermore, the player can try different builds on his/her way to max level without being stuck with a max level character that's not the most appealing build or not optimized. In addition, if a player doesn't use a respec by their next respec level, the number of respecs allowed doesn't increase but remains at one. This way characters cannot save up several respec chances to used at max level.




"Oh snap, I'm level x5 and I can't stand it, plus I'm outta respecs!"

Constructive criticism would be telling you to gain some discipline and play without.

Post #5 is a copy of exhibit A: people won't be happy with limited respecs, and as long as we're cruising for that "bruising," I'd suggest that we risk snubbing the partial respecs too. Nip this in the bud so we get DIII and not WoW in Sanctuary.

Now to visit that other thread.|||I guess the choice the developers have is "Do they offer any type of respec or do they follow the previous Diablo games and not give us any?". The previous games didn't have respecs and look at how much we all loved them.

To be perfectly honest I believe I would be happier with no respecs but I'm one of those people who will spend just as much time theory crafting as playing the game. If they do offer respecs it won't lower my interest in the game but I sure hope they limit them in some way. I do like the idea of a drop that lets you respec as long as it's very rare, I believe giving everyone respecs at arbitrary points in the game would still make respecs too much of the core gameplay.|||Quote:








Nip this in the bud so we get DIII and not WoW in Sanctuary.




Just to shed some light, WoW is not the only RPG in the world that has respecs ... SURPRISE






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I guess the choice the developers have is "Do they offer any type of respec or do they follow the previous Diablo games and not give us any?". The previous games didn't have respecs and look at how much we all loved them.




"The previous D1 didn't have class specific skills and look at how much we all loved it." ... /fixed .. doesn't make sense does it ..../jk

Ahm .. That's no excuse at all, just because D2 didn't have something it doesn't mean D3 can't have it specially if that new thing is going to make it more accessible to more people.

Limited repecs is the way to go.


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To be perfectly honest I believe I would be happier with no respecs but I'm one of those people who will spend just as much time theory crafting as playing the game. If they do offer respecs it won't lower my interest in the game but I sure hope they limit them in some way.




Of ocurse, if any player doesn't want to use respecs it won't hurt him/her not to use, pretend it is not there.


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I do like the idea of a drop that lets you respec as long as it's very rare, I believe giving everyone respecs at arbitrary points in the game would still make respecs too much of the core gameplay.




Rare items for respecs are a very bad idea, aside from encouraging duping ( who knows if it will be possible ) only the most dedicated players will be able to get them which is exactly the opposite of the reason why repsecs is in the game.

What's the point of putting repsecs in the game in way that only hardcore players would benefit from when hardcore players are the ones who don't want it or won't use it

If it is going to be implemented it has to be a core part of the game or else it will feel like a cheap gimmick ( something that was added as an after thought ), and as many mentioned it could make a good gold sink ( aside from the 10 repec points all people get every ten character levels you can buy more for a huge gold cost )|||I believe Blizzard has already said that there will be some system for limited respeccing, but I want to make the point that skill respecs and skill resets are not the same, and that one has no place in Diablo III.

If you want a certain kind of character, you should have to level with that kind of character. No power leveling with one build and then pressing the reset skills button once it becomes convenient (For instance, leveling with a solo-oriented build and then turning him into a group character for Nightmare and Hell). This is why skill resets are a bad idea for Diablo III, even a finite number. There shouldn't be any. Everybody would use the same handful of builds to level, when leveling is actually where the meat of the game is.

A good system for Diablo III would be allowing the last handful of allocated skill points to be shuffled around a finite number of times. Not resets, as the original posters seems be asking for. Skill resets would suck the soul out of the leveling game.|||Quote:








Just to shed some light, WoW is not the only RPG in the world that has respecs ... SURPRISE




I'll see that and raise you a Blizzard.