2012年4月19日星期四

stroke of genius...maybe.

ok, so..as we know. most people, I think..are still upset over the loss of the ability to enjoy lvling up your stats. so as it stands..the only upgrading that is done through the interface that's left is through skills.

I don't know if this idea has already been thought up or not, but I had this idea where, on the screen that shows your base stats are four buttons ...that..doesn't allocate your points, BUT..it increase the potency OF those points.

So if you were to say, put your potency for strength up. The automatically allocated points that go into your strength..would give you more strength. indirectly. making those points do more for you.

So it will feel as if you hadn't lost the fun of upgrading your base stats and it won't clash with point allocation. It just enhances it. It also solves the problem of custom builds being lost too I believe.

So, all that being said..what do you guys think? did someone already think this up..or am I a genius.|||Why make a complicated, unclear system when you could just work with manual stats just as good. I don't see any advantage that this system has over that of manual stats. So why not simply advocate manual stats, it makes more sense.

And (sadly), skill already do what you propose. There are skills that increase the damage bonus strength has. And there are probably more examples know at this moment. And having two system to do the same isn't good.

I'm afraid this system won't bring the joy back of manual stats. There are to many reason why blizzard won't introduce them.|||alrighty. just thought id take a stab at it.|||So basicly, this is like, having automatic stats, and you add some extra manual points to whatever stats you want, right?|||more or less, yea.

and i would also say that there is a limit.

like in WoW, where your skills percentage of its ability is limited by ranks.

so with 5 points, the percentage of how much more strength you get when the game gives you a point into it. it gives more strength. and likewise for the other stats.

so this isnt something you can constantly crank up. id have to throughly think up the minor details. but that's what i envisioned.

whether it would work or not..meaning..maintain the game balance. i don't know. i would like to think that it does.|||Quote:








So basicly, this is like, having automatic stats, and you add some extra manual points to whatever stats you want, right?




ya what he said

not trying to dump on your idea sorry if i sound bad

but isnt this just basicly the d2 stats thing only more complicated

i know you were tryin to think up of a way to keep it the same but different if you get my drift

again iam sorry if i sounded mean or harsh or anything

btw i dont think they should change the way stats are done i liked been able to make glasscannon amas or titan barbs

mabe they could just add a recommeneded button (for lazy/new people) and keep the manual point alouction for people who want to "mess around" with there charas|||I think the 4 stats in Diablo 2 created a lot of confusion. Firstly, energy was pointless. A lot of newbie players messed up their characters by wasting points in this stat. Blizz kind of dropped the ball on it, a couple points of energy didn't compare to the benefits of other stats, plus items gave plenty of mana & mana regen.

Then strength, how much do you put into it? Will you buy or trade for duped runes to make an Enigma, and thereby only need about 50? Do you want to play an honest way and wear the heaviest unique armor, thereby needing 200+ strength? Is it your first character on new ladder, or one getting really nice hand me downs?

Oh but don't forget, you need dexterity for block rating and attack rating. Also Vitality so you have enough HPs to avoid being 1-shotted. But if you pump up dex or vitality too soon, you won't be able to wear better armor you find for a number of levels....

The problem with manual stats, is that you're pulled in too many directions. You can mess up your character or have to wait multiple levels to use stuff you find or trade for. With random drops, it's hard to plan for how much of each stat you need. Add to that, having an MF set of equipment, a damage set, a defense/resist set.

Not having to deal with all of that, and just wearing things when your level is high enough, will give you more time to focus on just playing the game, rather than hashing over numbers, stopping to try and figure out which of 3 stats to boost. It's a simplifying measure.

Sure, it's one less way you can customize your character, you'll have less freedom in that department. I won't miss it too much.|||Quote:








The problem with manual stats, is that you're pulled in too many directions. You can mess up your character or have to wait multiple levels to use stuff you find or trade for. With random drops, it's hard to plan for how much of each stat you need. Add to that, having an MF set of equipment, a damage set, a defense/resist set.




In DII, al you have to do is keep about 20 points spare to react to sudden gear changes. And if not, levelling really isn't that much of a problem.

In DIII, items won't need strength. So that ain't a problem anymore. On top of that, energy isn't useless anymore, dex and str will play a more important role when it comes down to physical damage and avoiding damage.



What you are saying can perfectly be combined with a manual stats system.

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