2012年4月19日星期四

Bring back potions & potion belt - Page 2

I think the part of potions that was broken was that they didn't have a universal potion button for each type, like in Sacred 2. In that game, you hit one button for health potions, and it uses them from your stacks in inventory, no collapsing belt slots. Theres one separate button for each type.

Most diablo players I know stick to health, rejuve and mana potions in the belt slot, so the useful stamina, thawing and antidote potions get neglected - who wants to give up a belt slot for them? Opening the inventory to click on them manually is a nuisance.|||Quote:








As goldenbird said, the devs are going to balance the heck out of health orbs. With them being a new concept to Diablo games, there's no way they would introduce them without making ABSOLUTELY SURE that they worked as well as or better than potions did.

Personally, I like the idea of health and mana globes. They accomplish the devs' intention to speed up and intensify gameplay.

Additionally, they free up the number keys, and I am entirely in favor of using the number keys to quick-cast spells. You'll be able to bust out a bunch of different skills in the thick of battle, rather than using the same spell over and over and over. This, in my mind, is a huge step toward making combat more strategy-based rather than spam-based.

I could see how situations could arise with the globe system where a player desperately needs health and there are no globes present. Assuming the player has no potions on hand, since potions are now apparently meant to be an emergency source of health, this would force the player to adjust their strategy mid-battle (which I see as a good thing). Instead of simply hacking into the thick of another zombie horde, a barb needing health would have to strafe the mob, picking off one zombie at a time until a globe dropped. Then they would have to leap to the globe, or clear a path in some way. Then they could commence eviscerating everything that moves. Overall, I see the globes as a way to encourage both more intense play and smarter play.

Regarding the whole "reinventing the wheel" thing, modern rubber tires are a far cry from the big stone circles of caveman days, and I think tires work pretty gosh darn well.




Dude, you and I are one of the few people that use the correct term Globes. I thank you for that.

Globes are good. It encourages fighting. If you're a Barbarian in the thick of it, an enemy will drop a globe next you you. If you're a wizard hanging out in the back, you'll be far from globes but you hopefully won't need them as much.

OP, all those things you ask can be easily determined through playtesting. Plus we know a few things about them now.

-Globes can be seen by everyone and will affect everyone in the party when grabbed. Skills and items can adjust the percentage healed, as well as drop frequency.

-Minions might drop globes on death. Bosses will usually have summoned minions to drop globe, but Critical Hits on the boss also have a chance to produce a Globe.

-Potions are meant for emergency. They will be rarer.

In summary: No.

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