2012年4月21日星期六

Respec compromise

I've read some of the discussion on respecs, but not all of it, so I apologize if this has been suggested before.

I agree allowing full respec isn't a good idea, but I would like a little freedom to fix a mistake if I make one.

In this compromise, you can only respec with a special quest reward item. I'd say the item lets you reassign 2-3 skill points, which would only be 6-9 points total between the three difficulties, that is if all three difficulties have the quest. That would let us fix a small mistake, but we couldn't totally change our build late in the game, so people would still need to start over to try new builds.

Some people might abuse this system by buying the item from other players to do a full respec, so Blizzard could simply set the item to lock to the character that finished the quest.|||I don't quite see the purpose of having a 2 or 3 point re-assign every difficulty. How is that really going to help you out? Unless I suppose you mis-click when using your skill points. And if you say those 2 or 3 points could go to trying out new skills your not sure of...after a few weeks everybody will know what every skill does anyhow. So why taunt players with such tiny room to re-spec?

I personally want some kind of skill respec. Preferably a full skill point undo that costs some amount of gold or other rarer loot, but allows players to do this as often as they have the payment for it.|||why is people against full respeccs? i just dont get it.|||Quote:








why is people against full respeccs? i just dont get it.




The main reasons against full respecs seem to be:
  • 1. People will just create one character of each class and never start a new one because they can just respec to have a new build

  • 2. People will constantly do dramatic respecs (ex. pure fire to pure cold sorc) for PVP (or even regular PVM) cheapness

Though when you look at the core causes, 1 would be remedied if they just make the low levels actually fun to play- imagine how much less boring D2's early levels would be if your starting skills were more interesting than normal attack/throw. 2 could be solved by making respecs impractical for constant change, or having the gear requirements for different builds be more varied than "everyone wears enigma, shako, etc."|||Quote:








I don't quite see the purpose of having a 2 or 3 point re-assign every difficulty. How is that really going to help you out? Unless I suppose you mis-click when using your skill points. And if you say those 2 or 3 points could go to trying out new skills your not sure of...after a few weeks everybody will know what every skill does anyhow. So why taunt players with such tiny room to re-spec?

I personally want some kind of skill respec. Preferably a full skill point undo that costs some amount of gold or other rarer loot, but allows players to do this as often as they have the payment for it.




2-3 was just the number I'm using now. It would be up to Blizzard to choose a number they feel comfortable with.

Some builds may have your char specialize in high level skills, which might make the early game hard because you don't have your primary skills yet. A small respec system would help with that because you could put a few points in a skill to get you to a certain level, then you can take those points back later.

There's a difference between knowing what all the skills do and know what level of each skill you need for each build. Even if you know which skills you want to use, you probably won't know which skills need to be maxed and which will work fine with a few points. A small respec system will be enough to help you fine tune your build.|||What I have against full respecs:

I personally enjoy the idea that when I create a character, I make a build for a specific purpose. I have to plan out what I'm going to do, what levels I will do it at, and work towards a specific goal. If I can respec it anytime i want, then who needs to actually put thought into it? Half the fun of diablo is working toward that goal.

The only thing not having a respec hurts are 1)noobs who don't have foresight, and 2) people who want to experiment with drastically different builds and end up with something sub-par.

Now, if they had a limited respec, I think it would help the game out. Maybe something like...

If you could respec your character as much as you want, up until level 40. After 40 (or whatever cap they set) you are locked into your skill choices.

That way a new player could have time to evaulate and change their initial decisions, and someone making a new build could have enough time to play around with it to decide if it can be viable.

Sound good?

没有评论:

发表评论