2012年4月21日星期六

Rares better than uniques

I looked all over the place but haven't seen this idea posted anywhere. Sorry if it's already been brought up somewhere.

I'd like to see it possible for some rares to be better than uniques so that not every character ends up with the EXACT same setup. There was nothing better than the classic D2 days of looking for that perfect dual leech sword or ring. Or seeing someone else kicking *** in PVP games and just wondering what the hell they have.

The uniques, charms and runewords in D2 LOD got to be pretty ridiculous. I mean enigma, come on...



I'd like to see badass, random rares in D3.|||maybe a unique should have every mod on it rollable so that they could be a little more unique from player to player. Isn't unique supposed to mean 1 of a kind? Rares fit this profile closer than the current uniques do. The difference could be that uniques would ALWAYS have a certain set of mods that could be listed on an arreat summit type site.

Or just switch the names of uniques/rares so they fit a little better|||I would also love to see high-end rares and craftables offering the best combinations Obviously the economy will become more complex, and setting a price will involve a little more effort than just checking a priceguide...|||http://diablo.incgamers.com/forums/s...01&postcount=5|||Arbedark, I think you make a couple of good points but you picked out very specific items when comparing LOD to classic. If you look at the general picture in LOD, every character class has pretty well defined cookie cutter builds. Enigma, shako, cta, hoto and hoz for example. If you don't have one of those, you're DOA out there.

Yea you'll find variations still but overall, there is very little variety in gear. I'd love to see rares take the throne again like they did in D2 classic.|||While the terminology is a bit entrenched, rares are really unique, and unique are simply rare. Baffled the hell out of me when I first started playing . I agree, high-end rares should be able to compete with uniques, but uniques are supposed to be harder to get, and therefore should be harder to top. As Arbedark noted, rares and even magic items can best uniques if you can find the right ones, so it wouldn't be all that much different than D2. I think the biggest change we'll see is a change in / removal of the magic-find system. It would prevent exponential growth in wealth, and make it highly likely that you'll find a mix of rare/set/unique items to outfit your character, rather than simply using unique items at all times.

There are some slots where rares simply can't compete with runewords and uniques, and that's with specific mods. While you could potentially roll a rare ring with +15 dex, +40 mana (up to 90, actually), and +120 AR, you could never get mods like 20% cold absorb and 'cannot be frozen' that you'd get from a Ravenfrost. It'd be interesting if rares could spawn with some mods that magic items could not (I know that the opposite case is true, highest mods are only on blue items).

I'm hoping that the structuring of D3 discourages the unique-centric cookie-cutter builds that more or less flooded D2 (I remember logging on to bnet and seeing a row of sorceresses, all in shako/occulus/lidless/skulders way too many times).

Anyways, that's my two cents.

Edit: Also, no more crazy +oskill runewords.|||Quote:








http://diablo.incgamers.com/forums/s...01&postcount=5




A lot of rares are better than uniques. HOWEVER, there is a difference between what happened and how it was in classic. Uniques/runes became a currency. A currency of cookie cutter items which = cookie cutter characters. As stated above, diii should discourage that problem. Those top duelers may have rare items but thats only a small percentage. And saying players should try to find those rares then is like saying everyone should get lucky or be rich.

With DIII's randomness, i'm sure we'll have good rares and bad rares. People with a helmets that don't match, but all benefit in their own special way (not the same way). Speaking of rares, i think it would be fun for rares and magic items to be the main trading items.|||In LOD the only places you will find where rares can compete with uniques/runewords is amulets, rings, circlets and occasionally gloves.

I think it would help immensely if rares could compete in areas such as body armor and weapons. Sure, there would still be godly uniques, but it would be way fun if you didn't see most people with the same setups like you do now.|||Quote:








Yea you'll find variations still but overall, there is very little variety in gear. I'd love to see rares take the throne again like they did in D2 classic.




Plain old blue items had the throne for some slots in D2 classic. As I recall, something like a Cruel Colossus Blade of Alacrity was pretty much as good as weapons got, because rares couldn't go above 150% ED...|||Quote:








Arbedark, I think you make a couple of good points but you picked out very specific items when comparing LOD to classic. If you look at the general picture in LOD, every character class has pretty well defined cookie cutter builds. Enigma, shako, cta, hoto and hoz for example. If you don't have one of those, you're DOA out there.

Yea you'll find variations still but overall, there is very little variety in gear. I'd love to see rares take the throne again like they did in D2 classic.




Of course I was being specifc, because classic has such a terrible selection of uniques to choose from.

Want more examples, here:

Tarnhelm, best MF helm AND + skills.

Venom Ward, + max poison res.

Ice Blink, hit freezes target.

Rattlecage, CB on armour? Yes please!

Gold Skin, one of the most sought after classic items.

Silks of the Victor, + skills on armour.

Wall of the Eyeless, FCR on a shield.

The Ward, massive + res.

Magefist

Frostburn

Chance Guards

Bloodfist

Goldwrap

Bladebuckle

Goblin Toe

ALL uniques that are better than a lot of rares for their slot.

At the moment the "cookie cutter" Sorc build on classic is:

Tarnhelm

Frostburn

Goldskin

Spectral Shard

The Ward

2 x Sojs

WOW! Look! JUST LIKE LOD!

The reason they are given as items for cookie cutter builds is because uniques have fixed stats! It makes it easier to look for an item when you know the fixed stats rather than finding a rare with those stats on them. This is why cookie cutters in both classic and LoD have uniques as their recommended equipment, and rares as their uber equipment to reach for.


Quote:








In LOD the only places you will find where rares can compete with uniques/runewords is amulets, rings, circlets and occasionally gloves.

I think it would help immensely if rares could compete in areas such as body armor and weapons. Sure, there would still be godly uniques, but it would be way fun if you didn't see most people with the same setups like you do now.




And tri res boots.

And class specifc Helms.

And claws.

And melee weapons.

And caster weapons.

And str / fhr belts.

The only slots where rares can't compete are Armour and Shield slots.


Quote:








Plain old blue items had the throne for some slots in D2 classic. As I recall, something like a Cruel Colossus Blade of Alacrity was pretty much as good as weapons got, because rares couldn't go above 150% ED...




And in 1.09 Cruel weapons ruled the roost.

And now magics can still be better than a lot of uniques in some slots for many builds.

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