2012年4月21日星期六

About auto-stats - Page 3

NASE, it's not just blizz making auto-stats. They're also rebalancing every aspect of the game so the difference between Optimal build and Bad build is smaller. Less risk of winding up with something terrible encourages experimentation.|||Quote:








Less risk of winding up with something terrible encourages experimentation.




Experimenting with 2 variables - skills and equipment - is less interesting then experimenting with 3 variables - skills, equipment and stats. Certainly when skills and equipment will be limited by the need to have certain stats.

In the end, it doesn't even have to encourages experimenting at all. For a mele sorcerer, you will probably need life on each items, making lots of items uninteresting, therefore limiting experimentation.

And a second thing. Does blizzard has to make everything easy? A lot of things - that may or may not be interesting, not my point - are now being done for you. Eventually, what will you still have to do?

No stats, no gold pickup, no inventory, no ammunition. Making things to easy isn't good. Some people like a challenge.



P.S. Don't get me wrong, I believe blizzard might pull it off. Yet I feel some people fail to see the benefit of manual stats - even in diablo II.|||Yes making it too easy would kill the fun factor but by taking out ammo, health pots, etc. they can throw more at you since you don't have to worry about running out of arrow/bolts or health pots making the game have none stop action.

Though if they take out the limited inventory I would be sadden I liked watching some guy who has been picking up everything for the past 10 minutes in the game not be able to pick up that unique item when it does drop; but hopefully what they take away is for a reason, not just to make the game easier.

And lastly, hell, it is still in developmental and testing stages. When enough beta testers get their grubby little hands on the game they might change the stat system no one really knows they are being really secretive about the whole thing.|||Something just struck me.

Diablo II has a dual system, you have your manual stats and you have auto stats. Just look at the Amazon.


Quote:




Each Character Level

Life +2

Stamina +1

Mana +1.5




http://www.battle.net/diablo2exp/classes/amazon.shtml

So, why don't they extend this system and make it more important, while making the manual stats less important? That way, you can give the barbarian the needed life and str and the wizard enough energy. Yet you still let the people who want to fine tune their build to a specific goal, do what they want.|||hmm

yea I forgot about the auto-stats of DII...

That would solve everything I have nothing else to say, Nase wins this thread.|||Unfortunately fixed stats seems to be here to stay, Blizz is pretty adamant on this one, but what is the point of offering re-specs if we can't do a full reset of the character ?

I don't mind the re-spec system, but I love to actually re-assign everything and not just skill points.|||auto-stat isnt that bad imo...but yeah there is way to much easy stuff so far in D3...remove alots of customisation option...the thing thats really nice is respec...since we might find a bit more way to play compared to everyone following the same Uber Build...i know il be experimenting with tons of skill combo at least(well if the respec system is actually done right)|||Quote:








Okay,

You want manual stats and I understand I did enjoy that in D2, but making them automated will make balancing the game a lot easier in terms of PvP and PvE. Due to the nature of the beast having a high stat in D2 ment that a zealadin, fury druid, (insert a fast hitting build here), could beat out those that were aiming for a more PvE build, if they were PvP built.

Again, making the automated stats isn't going to change much you just have to be open minded and think that gear is the real key. you want a battle wiz. Go grab some plate and a sword since there is no strength requirement. If you want a shouting barb grab some cloth or leather gear and get to yelling. But please don't yell about the stats not allowing for customized characters. I hated seeing the same character in D2 because they had the same build, same stats, and same weapon the gear yea it was nice but wasn't important if you had the other 3.

So I find this change welcomed and maybe will make people think about what they really want to do and not just follow the hardest hitting or the most mana regen build but that could just be wishful thinking.




I completely agree. From what I can see, most people who have a problem with auto-stats are nervous about it cause they have little or no experience with it. Lots of other games have auto-stats, and it works just fine. I'll use WoW as an example, since I'm familiar with that one the best. It is more gear-oriented instead of stat-oriented. The system works just fine. There is plenty of customization, and it allows for a lot more balance in PvE and PvP. Of course, we're not copying WoW to D3, but the point is that auto-stats isn't so bad as everyone thinks it's gonna be. I think blizz knows what they're doing.|||Recently I created a Conc Barbarian and levelled him through to 83 based on the suggested STR of 156, which is good to carry Stormshield.

Well much to my amazement I'm trudging through the Mausoleum and Immortal King's Soul Cage drops. Um, yeah.

Cool thing is I can't equip it because my STR stats are too low. This is the downfall of manual stats, you can get punished harshly for not making certain choices and I don't think that makes for a very fun game. I'd have to level up to nearly 100 to get my STR that high or load up on STR charms.

Sure you could argue that my particular build is just not meant to use it but it's not exactly raining Stormshield's and I'll take what i can get, even if it's a lowly Immortal King's Soul Cage.

Of course you could argue that I could just boot up Hero Editor and adjust my stats but that's pretty lame and beside the point. Point being that auto stats would essentially remove these sort of pit falls from the game and that's a good thing.|||You can always hell it? that would bring it down to about 198. Combined with some more levels and some str items and you can make it if you really want.



However, consider this. That you are prevented from using a good item unless you build for it isn't a good thing. However, this doesn't have to be a problem with manual stats. They could have created the Sacred Armor with just 200 str. If you hell that one, you just need 170 str which is easily reached if you really want too. Or they could even go lower and give the heaviest armours and shields a str req of about 170. which is still quite far from the light equipment like bows or Archon Plates.

So, it might just as well be a problem with the items system and not with the stats.



P.S. Note that DIII doesn't have str req. So that won't be a problem.

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