2012年4月19日星期四

Infinite Hell Dungeon + Heaven Tower - Page 2

I just thought it would be interesting if you had to start a new character in order to do the pit. It could make it very interesting, especially with the no TP rule. Instead of repairing your items, you have to wait until another sword or whatever drops. How many times would you love (or hate) to have a barbarian with a throwing knife and a wand bashing in fallens' skulls? This way it would be based off of skill and not just the godly items your one friend gave you.

Of course starting a character specifically to do a pit run might be kind of annoying.|||I like the idea of an infinite heaven tower/hell pit. I see it as a way to distinguish yourself that goes beyond just the xp ladder. If you have progressively harder and harder levels everyone will be killed at some point but how far you get can be a badge of honor. One way in and no returning until you die. We already know there will be no depleting ammo stacks so if you also suspend durability loss (if there is going to be any in the game in the first place) there will be no "need" to TP out to mend. Have it only available to characters that have completed Hell difficulty and if they difficulty curve is steep enough no one will be able to go through 188 levels and be forced to spend 13 hours straight to do so.

I don't see this as a new cow level where you go to lvl up or item hunt. The idea of your spirit leaving your body and fighting is intriguing, this also makes it viable for HC. You go in with what you have and don't expect to get much out of it. No item drops to slow down the carnage, maybe just gold. What it would be is a test. A way to show others how powerful your build/equipment/play skill really is. People would split their time in the D3 world lvling and finding their gear and then seeing just what they can accomplish in the pit/tower.|||I agree with obsolete that there should be two different versions, a single player version to show what you can do and also a party version.|||I'm starting to theorize that Blizzard will have different "Game Modes". They would have the Regular Game, An endurance test like this, PvP instances, and maybe other challenges, like clearing an enemy fortress as fast as possible. I have mixed feelings about whether or not it would feel right. Thoughts?|||Similar to Doctor Salvador's idea, I think starting over would work well. One way to do this is to make a "Hell Dungeon" version of the character that beat the game, starting them at level one, with basic armor/weapons, in the dungeon's entrance (Basically DiabloI without Tristram). Also, Items the character gets can be stored at certain intervals, and can be retrieved by the main character through some miniquest. Certain items could be unique to the dungeon, with rarer/better ones in deeper areas. The hell dungeon character could only give items to its normal mode counterpart. As the Character gets deeper,it could also unlock new titles for the original character/owner's account, for bragging rights.|||Quote:








I agree with obsolete that there should be two different versions, a single player version to show what you can do and also a party version.




The minions could get stronger/weaker based on how many are currently in the dungeon and only in the dungeon and not the whole game.Also only players who've previously got to the level your at may join the dungeon at your current level and only at the start of a level to prevent exploits.|||Quote:








The minions could get stronger/weaker based on how many are currently in the dungeon and only in the dungeon and not the whole game.Also only players who've previously got to the level your at may join the dungeon at your current level and only at the start of a level to prevent exploits.




Well I think of a system like this mainly being for bragging rights and ranking. That was my reason for having two separate accomplishment lists. Of course it can be the same dungeon with more/harder monsters for the multiplayer version as long as there is a singleplayer accomplishment list to say "this is what I can do on my own, not leeching off others."

There have been some really fun suggestions in this thread about exclusive items, a new character to level, quests, and many other things. However, I don't feel many of these would end up being good for the game as a whole. I don't want Blizzard spending the time and resources to essentially create two games instead of one. I also don't want to draw everyone out of the main Sanctuary lands to one small repetitive location (like the ever familiar "Cowz82" and similar games.) It really shouldn't be the best place to get xp, or the best place to find loot.

I see an infinite dungeon as a place to challenge yourself and prove yourself not a place to spend 85% of your game time.|||I agree with not wanting another cow level to mindlessly farm. Perhaps the could make it one of their random quests/scripted events, it would be a fun distraction, even if they did randomly generated levels. Also the whole concept of a endless dungeon of demons and other beasts seems to match the devs design in D3(ridiculously powerful heroes fighting the hordes).|||meh good idea but it will end up being the same...people will find a way to easy run it like they do now just to lvl....or...they will just think its to hard and painfull compared to the original and will just move on to another game...and it doesnt work for achievement also cause in diablo someone will find a way to solo it just like they did in D2 for chaos trist...and then you will just limit everyone else...

Diablo is not a teamplay game..im sorry but its not...its fun with more people in it...but turning it into a perma retardness like WoW is just asking to break the game and destroy the series

also there is the fact that they would need to design the encounter specificly...you do know that some monster can't pop in each place in diablo right?...and this kind of work could be used in better way to improve the replayability and make it fun for everyone instead of limiting stuff to just a selected few...Chaos trist was a good try but i would like to see something so that every class could actually do and enjoy accomplishing....im still proud of doing my epic bow before the quest went easy mode in WoW and im sure people that did it when it was hard were really proud also

and seriously i still play D2 so im sorry but its not boring...i agree that boss need more tactic and stuff but i dont agree with limiting people to some content like that...(and im a powergamer for crying out loud Chaos trist was for people like me)|||I'd love a system like this - Some place where godly characters go to test "Invincible" builds - A place where people can boast "I got up to Lvl 37!", "I got up to Lvl 43! Ha! Pwned!", "Omg - 43!?!? Show me how???"

A place where you can actually die!

None of this "Game is made to be finishable" type of stuff - After soloing LoD on hell Difficulty with every character class (Yes, I play Diablo a lot ), you get a "Now what?" feeling... I want somewhere I can go that (By choice), I'll be pressured harder and harder, with stronger and stronger monsters, coming in larger and larger floods - To eventually reach a point that I can say "This is as far as I can get with this way of playing"!

Believe me - When you're running around SP with a Lvl 92 Zealot with the most ungodly items imaginable (Legit), and Bhaal Runs / Hell Cows become laughable (The ability to just stand there for up to 30 seconds, afk, without dying), you want a challenge!

I'm all for it

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