2012年4月21日星期六

Respec System

(For those of you who find this TLDR, just see the last 2 paragraphs)

Hi all,

I've been following the D3 coverage since the game was first announced, and unlike a fair share of the fans, I haven't yet had a complaint about the direction the designers have taken. However, I accept the fact that the team isn't infalliable, and wanted to offer a suggestion on one of the systems that hasn't been fleshed out yet: the respec system.

Before I offer my suggestion though, I want to briefly discuss the issues involved. On one hand, there is a definite need for some type of respec system for the following reasons:

-No one wants to have to restart their D3 character because 20-30 levels in they realize they're not enjoying the gameplay they've chosen

-The game shouldn't punish you for jumping right into the game instead of doing lengthy research on optimal builds first

-Many players would appreciate the chance to experiment with various skills before settling on a particular focus

On the other hand, if the respec system was unchecked (like Wow), no one would have any reason to level more than one character of each class and would dilute the meaning of customization. Once a player has decided on a spec for a given character, and optimized his/her gear and runes, there's something to be said for preserving the identity of that character by preventing further skill changes at a whim. In addition, there's a lot less motivation to run through all the act and difficulties to level and develop a new character if the same result can be achieved by modifying an existing character.

In essence, the respec system should balance the flexibility to experience the various different playstyles availble to each class with the importance of maintaining character identity and keeping interest in starting new characters.

That all said, here's my take on a viable respec system for D3. Every X levels (say, 10), the character has the option to have all their skill points refunded to be allocated again. This will allow the player to periodically reevaluate the direction the character is taking and adjust if he/she doesn't like it. Furthermore, the player can try different builds on his/her way to max level without being stuck with a max level character that's not the most appealing build or not optimized. In addition, if a player doesn't use a respec by their next respec level, the number of respecs allowed doesn't increase but remains at one. This way characters cannot save up several respec chances to used at max level.

I would be very interested in feedback or constructive criticism. I would have liked to have posted this on the Battle.net forums, but since it's been years since I last played D2 and don't have the discs anymore, I don't have a way to create an account. If anyone here has an account there and thinks this is a good enough idea to share with the developers, feel free to pass it along.|||hmm i like this idea a lot and i was rly annoyed when i got 2 like lvl 70 and i realize that i screwd up on making a hybrid build so i had to restart i agree that you should be able to respec every 10 levels (mabey you could also be able to find the rare respec all skills drop or have a respec NPC waiting in town)

i also think that you should have a time limit like you can respec 1 time every 30 min to 1 hour and it has to be time spent ACTIVE AND PLAYING not just sitting around in town afk or have the game off for a while and just start playin after like 1 hour.

wut u think?|||The game is being built to be very item/skill specific. Therefore to be at the level cap and just be able to change spec on a whim will be difficult because you'll still need to keep all the items for that spec in your stash or on mules for the spec to be viable. At that point, changing spec late in the game will be more of an annoyance then anything. If it were me, I'd make a new character with a different spec just so I didn't have to play the pass around game with all the equipment.|||I say enable the player to respec 10 skill points every 10 character level ups, that's fair and square, you can heavily alter and modify a skill or two every time or instead balance 4 or more skills slightly but you won't be able to do a full rehearse for the character.

This way experimentation is greatly encouraged and at the same time if you want to try a new build you will have to build a new character from scratch cause the customization options are limited.|||I think there should just be a full respec. i for one dont want to level up the same chars a lot of times just to try out diffrent builds.

And everbody that is agianst full respecs just dont have too use it.

Imo it makes the game more fun and playable for everyone. And it will probebly cost ALOT of gold, so we have atleast one good goldsink|||Quote:








-No one wants to have to restart their D3 character because 20-30 levels in they realize they're not enjoying the gameplay they've chosen




There is no cure.


Quote:








-The game shouldn't punish you for jumping right into the game instead of doing lengthy research on optimal builds first




It never did.


Quote:








-Many players would appreciate the chance to experiment with various skills before settling on a particular focus




This doesn't require respecs.


Quote:








On the other hand, if the respec system was unchecked (like Wow), no one would have any reason to level more than one character of each class and would dilute the meaning of customization. Once a player has decided on a spec for a given character, and optimized his/her gear and runes, there's something to be said for preserving the identity of that character by preventing further skill changes at a whim. In addition, there's a lot less motivation to run through all the act and difficulties to level and develop a new character if the same result can be achieved by modifying an existing character.




:goodposting:


Quote:








In essence, the respec system should balance the flexibility to experience the various different playstyles availble to each class with the importance of maintaining character identity and keeping interest in starting new characters.




Compromises that suit no one and are doomed to fail.


Quote:








That all said, here's my take on a viable respec system for D3. Every X levels (say, 10), the character has the option to have all their skill points refunded to be allocated again. This will allow the player to periodically reevaluate the direction the character is taking and adjust if he/she doesn't like it. Furthermore, the player can try different builds on his/her way to max level without being stuck with a max level character that's not the most appealing build or not optimized. In addition, if a player doesn't use a respec by their next respec level, the number of respecs allowed doesn't increase but remains at one. This way characters cannot save up several respec chances to used at max level.




"Oh snap, I'm level x5 and I can't stand it, plus I'm outta respecs!"

Constructive criticism would be telling you to gain some discipline and play without.

Post #5 is a copy of exhibit A: people won't be happy with limited respecs, and as long as we're cruising for that "bruising," I'd suggest that we risk snubbing the partial respecs too. Nip this in the bud so we get DIII and not WoW in Sanctuary.

Now to visit that other thread.|||I guess the choice the developers have is "Do they offer any type of respec or do they follow the previous Diablo games and not give us any?". The previous games didn't have respecs and look at how much we all loved them.

To be perfectly honest I believe I would be happier with no respecs but I'm one of those people who will spend just as much time theory crafting as playing the game. If they do offer respecs it won't lower my interest in the game but I sure hope they limit them in some way. I do like the idea of a drop that lets you respec as long as it's very rare, I believe giving everyone respecs at arbitrary points in the game would still make respecs too much of the core gameplay.|||Quote:








Nip this in the bud so we get DIII and not WoW in Sanctuary.




Just to shed some light, WoW is not the only RPG in the world that has respecs ... SURPRISE






Quote:








I guess the choice the developers have is "Do they offer any type of respec or do they follow the previous Diablo games and not give us any?". The previous games didn't have respecs and look at how much we all loved them.




"The previous D1 didn't have class specific skills and look at how much we all loved it." ... /fixed .. doesn't make sense does it ..../jk

Ahm .. That's no excuse at all, just because D2 didn't have something it doesn't mean D3 can't have it specially if that new thing is going to make it more accessible to more people.

Limited repecs is the way to go.


Quote:








To be perfectly honest I believe I would be happier with no respecs but I'm one of those people who will spend just as much time theory crafting as playing the game. If they do offer respecs it won't lower my interest in the game but I sure hope they limit them in some way.




Of ocurse, if any player doesn't want to use respecs it won't hurt him/her not to use, pretend it is not there.


Quote:








I do like the idea of a drop that lets you respec as long as it's very rare, I believe giving everyone respecs at arbitrary points in the game would still make respecs too much of the core gameplay.




Rare items for respecs are a very bad idea, aside from encouraging duping ( who knows if it will be possible ) only the most dedicated players will be able to get them which is exactly the opposite of the reason why repsecs is in the game.

What's the point of putting repsecs in the game in way that only hardcore players would benefit from when hardcore players are the ones who don't want it or won't use it

If it is going to be implemented it has to be a core part of the game or else it will feel like a cheap gimmick ( something that was added as an after thought ), and as many mentioned it could make a good gold sink ( aside from the 10 repec points all people get every ten character levels you can buy more for a huge gold cost )|||I believe Blizzard has already said that there will be some system for limited respeccing, but I want to make the point that skill respecs and skill resets are not the same, and that one has no place in Diablo III.

If you want a certain kind of character, you should have to level with that kind of character. No power leveling with one build and then pressing the reset skills button once it becomes convenient (For instance, leveling with a solo-oriented build and then turning him into a group character for Nightmare and Hell). This is why skill resets are a bad idea for Diablo III, even a finite number. There shouldn't be any. Everybody would use the same handful of builds to level, when leveling is actually where the meat of the game is.

A good system for Diablo III would be allowing the last handful of allocated skill points to be shuffled around a finite number of times. Not resets, as the original posters seems be asking for. Skill resets would suck the soul out of the leveling game.|||Quote:








Just to shed some light, WoW is not the only RPG in the world that has respecs ... SURPRISE




I'll see that and raise you a Blizzard.

没有评论:

发表评论