2012年4月19日星期四

Heres a real idea: Identify - Page 2

meh using the item to find out the mods is not the best idea... kinda sounds like a burden for me to take off the (good) item i am currently using just to find out the mods on the new one i found...

ID scrolls should be removed and the mods auto revealed upon pickup. easy as that.. u could even throw some lame background story into it like.... Decard Cain taught us all he knew and we can now identify extremely rare and powerful objects.

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I didnt have much problems with ID in D2. They probably will change it though. But I honestly think your idea is really bad. I dont want to kill 30 monsters with a mediocre club just too see if its worth anything. I want too see quickly if an item is good or not.




well its better than just having to ID it period... lol thats jus a suggestion maybe 5, maybe some other mechanic to auto id it, its jus interesting, u know a purple drops and you wanna experiment with it. I mean its got a nice movie type ring to it, you either go to the sage to identify it for u, or you use it urself to understand its core.

Lets say your in a dungeon with lots of skeletal archers and although they have low health, they pound really hard, and your using a 2 handed sword, maybe you found a shield and a one handed sword, both unidentified and decide to try them on because its bound to reduce your damage taken and you might still be able to one hit them.

Maybe that doesnt take into account the iding things in a very clear way, ur weopon is broken and you need a temporary fix for a battle? lots of ways to go about it.|||Quote:








meh using the item to find out the mods is not the best idea... kinda sounds like a burden for me to take off the (good) item i am currently using just to find out the mods on the new one i found...

ID scrolls should be removed and the mods auto revealed upon pickup. easy as that.. u could even throw some lame background story into it like.... Decard Cain taught us all he knew and we can now identify extremely rare and powerful objects.

=]




Well yeah u could just do that, but Iding is part of diablo now, u might as well make it better :P. Well yeah but its not like its forcing u to do that, lots of people dont actually realize the potential of weopons even by looking at the extra attributes maybe experiencing first hand is a good way to go about it. And im not saying its the only way, its just some extra mechanic if ur feeling lucky.|||Quote:








Since he asked us to post it for him. I'm not posting that.

You must not have been on the internet very long if that's the lamest reply to a post you've ever seen.




well if u think the idea is worthy enough of posting, well i can give u a better version of it, but so far ive got no idea as to what your thoughts are :P|||Please do not spam multiple successive back postings in a thread. You can edit any posting of yours to add or remove content. Spamming posts such as the last three posts before this response can lead to a warning or a temp ban for spamming.|||I like the idea of being able to equip an unidentified item. That would be useful if identification turns out to be expensive, or scaled in cost depending on the item quality (rare, unique, etc). You'll be able to use the item, while saving to identify the magic properties. I am not sure I like the identify-through-combat, but it is an interesting idea.|||Identification couldn't be scaled by item rarity, it should definitely be a spell for the wizard and a scroll or even a spell from a spell book for everyone else as well.

On the topic, I really like this idea. It makes sense. You should also get all the effects on the non-ID item when you equip it. So, if it's +20 health, you get +20 health. And for example, if it's cursed berserking, you lose control of your character for a minute and slay all nearby creatures, and after that you can't unequip it, but it is IDed "cursed: berserking". Then you go and hit with it and it does fire damage, you get "fire damage: x", and after certain swings you determine the amount of it... etc. Makes perfect sense!|||One problem is you would have to take off your godly raven frost ring to test ID your unid blue ring. Who is going to want to do that? Maybe in the first few levels when you are naked, but later in the game it seems like no one would do it. Basically what Teh_Thrasher said.

I recomend reading the affix brainstorm thread in d3 General Discussion for all kinds of ideas on cursed items, being allowed to wear unid items, items that have one cursed affix and one godly affix, and so on:

http://diablo.incgamers.com/forums/s...d.php?t=706961

It seems many of us want to wear whatever we want! I'm not sure why we can't use unid items to begin with.

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