2012年4月21日星期六

About auto-stats - Page 5

You'll still be able to make Titan Barbs and Glass cannons, etc. All you have to do for a Titan is pump that passive skill that increases strength and get only items that pump strength. If you only grabbed items that pump strength, your other stats will be very low because they are meant to be boosted by gear. Therefore you will have a barbarian with super high strength, super high damage from super pumped super high strength (Lol), and very low dexterity/vitality/willpower. That's a Titan Barb. Now I'm fixing to make one in D3 (Wielding a pike of course . . .)

I'm guessing you can pretty much do the same thing with the archer and the wizard.|||Quote:








All you have to do for a Titan is pump that passive skill that increases strength and get only items that pump strength. If you only grabbed items that pump strength, your other stats will be very low because they are meant to be boosted by gear.




The problem I'm having with this approach is that you are putting restrictions on item that shouldn't be there - equipment shouldn't be stats orientated. Having to focus your gear around str and ignoring other interesting items because they dex of life.

That's just not the function I see for items.



and eventhough you are correct, manuals stats would still makes your build more titans as you'd have even less life and even more str.|||Quote:








The problem I'm having with this approach is that you are putting restrictions on item that shouldn't be there - equipment shouldn't be stats orientated. Having to focus your gear around str and ignoring other interesting items because they dex of life.

That's just not the function I see for items.






The "function of items" is a subjective matter that the Devs decide.

Second ... this creates a very impressive dynamic that many people seem to igonre ... it makes items more interesting since you will always be looking for an item that satisfies both you needed stats (for the build you want) and also has good attributes and suffixes.

This way no one will settle for a certain group of items all the time since items are now like an equation in two unknowns that are equally important instead of only one being more important than the other like before (the suffixes being way more important than the stat value)


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and eventhough you are correct, manuals stats would still makes your build more titans as you'd have even less life and even more str.




Why the exaggeration in stats ... it's not necessarily a better titan build if it is like this [ STR>>>>>>>VIT ] ... would a titan build character be playable if it had 500 STR and 5 VIT .. i don't think so .. if auto stats + items + skills can give you a titan build in which [ STR>>>VIT ] then that's just what is needed ... the only difference here is that this build will be more playable and balanced than something you might make with manual stats.|||Quote:








The "function of items" is a subjective matter that the Devs decide.




That doesn't mean they made the correct decision.


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Second ... this creates a very impressive dynamic that many people seem to igonre ... it makes items more interesting since you will always be looking for an item that satisfies both you needed stats (for the build you want) and also has good attributes and suffixes.

This way no one will settle for a certain group of items all the time since items are now like an equation in two unknowns that are equally important instead of only one being more important than the other like before (the suffixes being way more important than the stat value)




Perhaps that will be an interesting additional feature. Perhaps it won't, perhaps it will make on item even more important as it combines the best of two worlds - good stats and good other mods.

We can't say at the moment. Same goes for the developers. They can't know if it will turn out super interesting, or super boring - look at enigma, it scores great on stats and other mods and is almost used exclusively, same might happen in dIII.




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Why the exaggeration in stats ...




Because that's part of the titan build. A titan build is all in str, non in vit. A glass cannon is all in dex and non in vit. That may be - probably is - a wrong decision when you want to play the game balanced. Clearly, some people don't want this.




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the only difference here is that this build will be more playable and balanced than something you might make with manual stats.




That's where you are wrong. If you want, you can make a build with [ STR>>>VIT ] with manual stats. On top of that, you can make a build with [ STR>>VIT ] or [ STR>>>>VIT ]. And if you want, even [ STR>>>>>>>VIT ]. With manual stats, you can do what you want.

Doing the same with auto stats will be very different as it will change around your gear and skills. Perhaps you find this normal and good, yet I believe those things are separate design decisions and therefore should be kept separate - note that exception are good, yet it seems to become the rule.|||Nase is my hero. Heck if I want to play a glass nuker Wiz. I should be allowed to spam Willpower all the way and leave everything at else at a minimum, and 0 extra points to Vita. So what if I die more ??? I will make the other guy die first. That is the motto behind Titans and Glass cannons/nukers.



IRT to Knight_Wolf

Your comment like 500 Str and 5 vita proves that you NEVER played either Glass Cannons or Titan barbs. They CAN be done and I got extra brownie points that my Zon KILLED hell Diablo with only 400 hp. A single hit from him nearly drop my hp by 200 to 300 point and his red lightning hose is an instant killer. So half the fun is dodging his attacks and returning the favour in spades.

If you can't handle such extreme gameplay, don't do it. Leave manual stats on and let the real players show you (and Blizzard) how base Vita builds can work. Sure Titans builds are more of a softcore thing but at least I get my fun and with manual stats you can still get YOUR fun too.

If you don't want that, just beg for Blizz to use a "surprise me" option to auto-assign stats. Viola issue resolved.



Why worry about balance ? After all stats will ALWAYS balance themselves. One way or the other especially D3 stats actually seems more important than they were in D2. Even though they removed reqs on items.|||Quote:








That doesn't mean they made the correct decision




Says who ?


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Perhaps that will be an interesting additional feature. Perhaps it won't, perhaps it will make on item even more important as it combines the best of two worlds - good stats and good other mods.

We can't say at the moment. Same goes for the developers. They can't know if it will turn out super interesting, or super boring - look at enigma, it scores great on stats and other mods and is almost used exclusively, same might happen in dIII.




We can't say, they can cause they are the one play testing the game now ... quite obvious isn't it ^_^

And the developers of D2 who surely did a nice job on D2 also did lots of mistakes and ignored many problems, i don't feel the same about the new team since they clearly are addressing everything that could cause problems or be exploited from day 1 .. their diablo won't be prefect either but it definitely will be better cause they learned a lot from the mistakes of the previous team (i.e Enigma)

If Enigma (or it's equivalent in D3) had very good suffixes but had poor or little stats bonuses it won't be overused by everyone like the D2 Enigma since it won't be good for everyone.




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Because that's part of the titan build. A titan build is all in str, non in vit. A glass cannon is all in dex and non in vit. That may be - probably is - a wrong decision when you want to play the game balanced. Clearly, some people don't want this.




But those who use broken characters don't play the game alone .. broken characters not only are a way to exploit the game and ruin its balance but will also be an annoyance in PvP (which is already hard enough to balance without manual stats).




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That's where you are wrong. If you want, you can make a build with [ STR>>>VIT ] with manual stats. On top of that, you can make a build with [ STR>>VIT ] or [ STR>>>>VIT ]. And if you want, even [ STR>>>>>>>VIT ]. With manual stats, you can do what you want.






You can also customize things with auto stats present cause you can control things from two sources (skills + items) .. so you can get STR>>>VIT and STR>>VIT or STR>>>VIT if you wanted depending on the items and skills you choose .. and for balance's sake you can't get this STR>>>>>>VIT ... not much to cry about really.

"Doing what you want" isn't the magical answer that has no down sides .. if we let every player do what he wants its a breeding ground for exploits and broken gameplay ... might as well let everyone fly and lat eggs if they wanted too (/jk) .. that's really no excuse.




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Doing the same with auto stats will be very different as it will change around your gear and skills. Perhaps you find this normal and good, yet I believe those things are separate design decisions and therefore should be kept separate - note that exception are good, yet it seems to become the rule.




You certainly aren't the one designing the game and probably don't have any previous experience in designing or play-testing actual games ... if the devs decide that controlling stats through items and skills is more balanced, work well then play-test the game finding it fun and customizable .. then so be it. |||Ever wondered why everyone in D2C 1.00 was a Barb or a Sorc ?

Because the devs DID a BAD job in balancing classes.

Ever wondered why 1.07 had so many sorcs ?

Ever wondered why 1.09 had Amazons and sorcs by the bazillions ?

Ever wondered why 99% of Low leveller duellers were assassins ?

Because the devs (again !) did a horrible job in balancing classes.

Ever wondered why 1.10 and onward had Hammerdins everywhere ?

Because the devs (again and again!) did a horrible job in balancing the classes.



Notice the trend. With each patch, that was always a strong dominating class. I am certainly sure the devs had 2 years+ (or more) to playtest patch 1.10 to realise that Hammerdins can hit ridiculous amounts of damage. It also took them the same time to go, "Oh hey, I think Bowazons are unbalanced due to players whining for 2 years already !"



Bottomline is, Devs are NOT the best authority when it comes to game balance. That is where player feedback comes in or observing player behavior. Even Starcraft and WC3 had to go through endless patches and fixes to make them more balanced. This was especially true for WC3.|||Quote:








Bottomline is, Devs are NOT the best authority when it comes to game balance. That is where player feedback comes in or observing player behavior. Even Starcraft and WC3 had to go through endless patches and fixes to make them more balanced. This was especially true for WC3.




There is a large difference between game balance and designing the fundamental game mechanics ... most players have ZERO game design experience so they are in no position to criticize a certain mechanic or new system they didn't even try or play-test (in our case the auto-stats system and the items system which became more important)

And yes .. we (the players) are the ones who will help the devs balance the classes and spells .. but these are just values balance not a core mechanic that can change how the game fundamentally plays (not just cause some class to dominate over others).|||Quote:








Says who ?




Says I - can't you read?






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We can't say, they can cause they are the one play testing the game now ... quite obvious isn't it ^_^




They are testing a small part of the game - yet we've talked about this haven't we?


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But those who use broken characters don't play the game alone .. broken characters not only are a way to exploit the game and ruin its balance but will also be an annoyance in PvP (which is already hard enough to balance without manual stats).




The people who make such a build know what they are doing. And even if it's underpowered, it's still their choice to make it or not.

If it would be overpowered, then we have a problem. Yet it can't be that hard to design a game where broken builds aren't overpowered.


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"Doing what you want" isn't the magical answer that has no down sides ..




Same goes for preventing people to do what they want.

Therefore, I believe there are better systems then autostats - and perhaps even better systems then full manual stats.|||Just make a "auto-stat for me lol" button will be sufficient.

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