2012年4月19日星期四

Team Tactics and Party Size

So, I'm sure most of us have talked party size to death; from what I understand the party size will be somewhat smaller then in Diablo2.

The purpose of this thread however, is not to debate party size.

Considering that the parties are smaller now; is there a place for more team based tactics in Diablo 3?



Personally I think the team-mates your playing with should influence how you approach a battle; a doctor + wizard should approach a situation differently then if they approached it solo, or with different respective partners.

For example, a witchdoctor would use "skill set A" when fighting solo, but due to the presence of the wizard, the doc's fireskulls get a boost and thus use "skillset B", or when fighting with a barb the doc's minions would get a boost (skillset C). Single talent tree's could make it really interesting because you could branch into a "seperate" tree and take a skill that may not normally be hella powerful when solo'ing or with a specific class, yet when combo'd with the right class / skill it would be pretty awesome, and you didn't have to invest hella points to get it.



I dunno I'd like to see some synergies between classes, and team composition have more of an impact on skill choices and methodologies then Diablo 2 had. Similar to the types of bonus' a sorc would see from running with a necro that used LR; but more pronounced.

Balance would be tough, but common Blizz has been messing up balancing trees for years. It's not like they'll get D3 right in the first shot anyway.|||If you're in Singplayer, you'll build for singleplayer. If you're on battle.net, you'll build for multiplayer.

So long as "Combo" means "spells complimenting each other" and not "Smashing skills together to make a new effect", I support it.|||Hows this different than how pallies Auros,Necros curses and barbs warcries etc effect parties?

I think you could have things in that make sense in someway like if a creature is effected by ice(frozen,slowed etc) they take more damage from fire attacks kind of like a built in curse.

You've also got to consider the balance,if party synergies are too powerful (ie more than D2)then it could make the game too hard for parties that aren't neccesarily complementry.You can after all already set up the perfect party in D2 and totally deciment the levels.|||Thats true, you can set-up epic parties already; I'd like to see that continue.

Basically I'd like to see gameplay lean towards more team play then individuals who just happen to be killing monsters side by side.

As it stands in D2, you very rarely if ever change your playstyle because your fighting with a specific teammate .

IE a strafezon who lucks out and gets a fanat pally to play with her still just strafes like mad cause it's still the most effective skill; conversly strafe is still the most effective even with a conviction pally.

I think it would be awesome if playing with another player opened up the possibility of using other, not so dominant when playing solo; skills.



a limited example: an amazon has (hypothetically) two maxed strafe skills, one that dealt physical, and one that dealt elemental based damage. Choosing the physical damage source when playing with a fanat pally would make sense, choosing the elemental damage when playing with a conviction pally would to. Gameplay being defined by who you group with. But take it like 2-3 steps further; and across all classes and trees.

I think it would be pretty awesome if the team composition we chose to play with affected the gameplay to a greater degree then it does currently. Like affects gameplay on a level similar to choosing your talent tree.

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