2012年4月13日星期五

"This Magic Ring does me no good." - Page 2

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WELL IT DOESN'T DO ME ANY GOOD EITHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!




My feelings exactly

I remember almost smashing my keyboard and mouse in rage when I got the "This Magic Ring does me no good message"

Went from neutral to extremely pis*** off in 0.2 seconds :P|||I hate you ormus!!!!!!!!!!!!!!!!|||Mehh you start to ignore the guy after u have been disappointed the first two times lol after that you know its crap and u take it and just sell it for the heck of it|||It's like.... yeah Ormus, thanks for the 1000 gold I'm about to get FROM YOU for the ring you just gave me which will be sold back to you anyway.|||I think it should be like this: a few random side quests per act that are different for each character and you get a unique class specific item that is only available through that quest|||Yes, Blizzard, don't do @ss drops, please, especially from imbues and rewards from npcs. No fighter in his right mind goes to hell, or normal for that matter, with a stamina ring. Don't make me feel like the name-changing chief on 'The Secret Show'.|||for quests like that you should get a unique ring that relates to the act, for example using the ormus quest as an example (woah akward wording), Ormus should give you a ring that say, comes from the Eastern mage clans or something, and it should get better depending on difficulty levels.|||one thing i would love to see in d3 is multiple rolls on any item quest reward. for instance, if the quest reward is a rare ring, the game will roll 3 seperate rare rings and let you pick which one of the 3 you want. this should give players a better chance to get something usefull.|||Quote:








one thing i would love to see in d3 is multiple rolls on any item quest reward. for instance, if the quest reward is a rare ring, the game will roll 3 seperate rare rings and let you pick which one of the 3 you want. this should give players a better chance to get something usefull.




Good Idea, but since 9 out of 10 (99 out of 100 - whatever) are trash, I say give it at least 10 rolls and you only get to choose one.|||I think, given the way rewards work in WoW, it's likely we'll see an option between two or more rewards, randomly generated or set, I couldn't call. In Diablo 1 there were set quests with set rewards (Harlequin crest, Arkane's Valor, Undead Crown, Butcher's Cleaver, etc.), the items had no trade value, because everyone could get them (and duping was rampant, but that's beside the point), and they simply served as decent middle-ground equipment.

I think getting to pick your imbues would be unbalancing, even if it was just one mod you got to pick. The reason it is in act I is to provide the player with a (sometimes) decent rare item of their own choosing. Can you imagine if you were gambling circlets and you were able to check a box that said "all rares will have +2 to paladin skills", it'd be madness, everyone would save all three imbues till high level, and make themselves godly items, which simply isn't the intent. Picking the number of sockets would be unbalancing, but only for the fact that runewords are so powerful. If it weren't for runewords, there'd be no question, it'd all ways be "As many as the item can have!".

Ormus has been mean to me many times, though he did give my claw assassin in nightmare a dual-leech ring with nice mods (1:100 sounds about right, lol)

Note: Just realized Blizzard already did give the "generate rares with set desired prefixes" with crafting, granted it's limited to very specific items, but apparently they have considered it before.

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