2012年4月12日星期四

Global Market

[:1]An auction house just like in WoW would be acceptable for D3 but I hope for something better.

I suggest what I call a global market. It would be just like a normal in game vendor when selling items but the sell price would be dependent on the level/quality as well as the current availability and demand of the items across the entire market. That particular moments buying prices would be a little higher than the selling prices to suggest a mark up by the vendor.

When buying you would have a searchable database of items but with only a single entry for each specific item name. I would almost prefer if the exact stats of the item were shown as a range and you did not know exactly what you were going to get. But I understand people may not like that and prefer to see the fixed stats, though it would complicate pricing somewhat. Each item entry would have to have a cost range with each individual items prices weighted upon item quality and demand.

The key to this global market is that items would expire and be removed from the market, maybe after 1 or 2 weeks of being unpurchased. This would keep prices from falling, because normally items keep entering economy but do not leave. Though crafting alleviates that somewhat I think multiple solutions may be the best way. Items expiring even suggests there is more to the Sanctuary economy, other buyers in the world, than these 5 (or 10) heroes.

All sold items would go to the global market and there would be no distinction between vendors. Buying items would just require looking at the market via a vendor. It could be that a page of relevant items, level and class, would first appear on the front page of a vendor so you would not have to go digging through the market unless you were looking for something in particular. Though maybe simple commodity items like potions, scroll could be sold by a vendor but in that case they should be exempt from the market. Still sellable but exempt from the floating prices.

I cannot see a simple way to screw with this market. I understand many people may think this is too mechanical and sanitary compared to a normal auction house. After all you cannot set your own prices and undercut others. But it is faster and does not require a decision between selling to the vendor versus auction house.

Many people seem to want to have the ability to barter item for item rather than just gold. This could be accomplished alongside the global market, by allowing people to put up items, and ask for offers. Maybe with a description of what they are expecting to get for said item. This seems to me to be a little difficult to manage as you may get a lot of offers, many not worthwhile, and have to somehow sort through them. I am not sure how the bartering should work exactly for a number of reasons. Though almost anything beats the old BNet D2 method of bartering.

I am still tinkering with this idea, but it is much closer to what I want than what I have seen in other games.|||There was something very similar in Guild Wars. Not for rare objects but for all common objects (crafting materials, runes...). It was very practical: the price was really depending on the rarity and the need of the different objects. At the same time, we did not have the problem of using an auction house, waiting for the auction to end... when we needed something or wanted to sell it.

I think a mixture of such a market for common objects and trade or a classical AH for rare/unique... objects would be nice.|||I hope that the trading system is the next major announcement.|||Sorry for the bump. I know a wall of text can be frightening but I was just hoping for some feedback on this idea.|||I would be shocked and impressed if blizzard could manage a single AH across all D3 players. In WoW, the constraints are limited to just your server which is what ... a few thousand players? And transactions are still very very frequent.

I think if they do some sort of AH it'll have to be limited in size to some degree methinks.

-Floyd

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