2) To steal an idea from Hellgate, perhaps a donation system that triggers an entire server buff of some sort. It doesn't work in Hellgate well because of the lower playerbase, but the numbers would definitely be there for DIII.
3) Perhaps gold can be transmuted or tempered into something worthwhile.
4) Allow for unlimited growth of personal storage space, however make the gold cost of additional space grow exponentially.
5) Take the customization of mercenaries one step farther, and create a system of 'purchasing' enhancements for them with gold. Extra life, extra armor, extra damage, different haircuts, tattoos, voices, titles, skin color, faces, outfits... Since we will be unable to customize our characters, let our mercenaries become our dress-up dolls.
#4 and #5, in my opinion, would be the best sinks for gold.|||Quote:
To steal an idea from Hellgate, perhaps a donation system that triggers an entire server buff of some sort. It doesn't work in Hellgate well because Hellgate has 14 active players, but the playerbase would definitely be there for DIII.
ouch

That aside I like all of your ideas. 2 is fun and I particularly like 4 and 5.
But hireable mercenaries haven't been mentioned by Blizzard yet.|||Quote:
ouch

That aside I like all of your ideas. 2 is fun and I particularly like 4 and 5.
But mercenaries haven't been mentioned yet.
Haha, yeah.. edited to be less bitter.

2) Have respeccing cost a lot.
3) Have gold as a trading currency.
4) Restrict the way you get gold. You could get gold only from chests, humanoid monsters, rewards from quests and so on. Why (or how!) maggots carry on gold, anyway?|||No respecs please.
Making gold harder to get would help a great deal.
Also maybe do something like Sell AA points for insane amounts of loot.
Rentable Billboards in town

Then though, the good old GF baba would be such a played build... you would be soooo rich...
Then you could make some of the better/best items soulbound like in WoW then you have to rely on gold as the best titems wont be tradeable... Eg, SoJ...
just my 2C

First, have an enchanter that can add mods to an item, up to a max number, say 3 for uncommon, 1 for rare etc.
Second, have a way to increase the mod's value through a different type of enchanter. For example you get your soldiers sword with 23% enhanced damage, you can pay an amount of gold to make it 24%, or further depending on how much gold you spend.|||Um..., remove that silly sell limit of 35K?
没有评论:
发表评论