[:1]The revelation of multiple worlds in the diablo universe got me thinking how far technology has evolved in each one of these worlds. I began to get scared that blizzard would start to incorporate more futuristic type weaponry in a game where it just didnt belong. Then I began thinking, what if flintlocks made their way into diablo? It could show how weapons are becoming slightly more advanced as time goes on. And since they take so damn long to reload they could even be specific to a class with two characters (one shoots, one helps reload/melee maybe?). I know it may be a bit far fetched for the diablo universe, but ive been thinking about it for a while. Maybe in Diablo 4?|||Bashiok said point blank that there will be no guns in Diablo III on Battle.net forums.
Diablo IV? I doubt it will even come out.|||Its only going to attract the gun lobby type.|||Acutally, someone in D2 Act 5 said something about Larzuk envisioning cannons or something. Don't remember exactly, though.
Then again, I'm glad there's no guns. It just doesn't belong in the Diablo universe.|||gotta agree, guns have no place in the diablo world|||I wouldn't midn them, but I have trouble imagining their implementation.|||Pirate class would be a pretty neat musket user, except for the fact that they're evil.
Why would guns be such a no-no? There is already massive magic damage that is far superior to machine guns.
I've thought a lot about this sort of thing too. There are torches and such all over the place to light dungeons. But...with so much magic oozing out of every crevice in sanctuary, wouldn't it be a simple matter to magically illuminate everything so torches become obsolete? Why are there even swords? Everyone should just use a boomstick fireball/blizzard staff.
The pandoras box is already open due to magic.
Look at the trap sin from d2. Electric traps are very Star Trek-like. In a funny sense, there may as well be land mines, which are technically lower-tech than lightning traps. So fireballs are OK but musket balls aren't?|||I've always fancied the thought that chemistry and electronics simply don't work in medieval fantasy games.
Iron is iron.
Water is water. Not a mixture of hydrogen and oxygen.
Air is air. Not a mixture of a lot of gases.
Electricity through iron or silver is electricity through iron or silver, which causes things to heat up.
Fine electronics simply do not work.
Blackpowder and other chemical explosives simply do not push relatively heavy substances out of pipes, not at deadly speeds anyway.
Except really, really, really big things which are deadly no matter the speed.|||Quote:
...electronics simply don't work in medieval fantasy games.
You should try Nox, it had "electronics" that fit very well and made the game look a bit different from your average fantasy theme. Mechanisms, generators of god knows what, and mana lamps... Obviously, it creates its own feel. But such things work in medieval fantasy games perfectly fine.
There was Thief, too. And don't forget Arcanum.
Point is, DII was never that way. It was without electronics and without guns, and I see little reason to add those things in.|||Quote:
I've always fancied the thought that chemistry and electronics simply don't work in medieval fantasy games.
Iron is iron.
Water is water. Not a mixture of hydrogen and oxygen.
Air is air. Not a mixture of a lot of gases.
Electricity through iron or silver is electricity through iron or silver, which causes things to heat up.
Fine electronics simply do not work.
Blackpowder and other chemical explosives simply do not push relatively heavy substances out of pipes, not at deadly speeds anyway.
Except really, really, really big things which are deadly no matter the speed.
I guess I can understand that. In BG2, you started out in a VERY high tech looking lab of sorts with cyrogenic tubes full of living things suspended (traped) in them. There were pipes, wires, glowing lights, control pannels and such. That totally killed the game for me and I quit. I kept thinking, "why are people going around with daggers? Why are there still horse driven carridges? Isn't the technology here to blow all that stuff away?" My friend explained that all the techno stuff was perfectly in line with pre existing D&D rules, but that didn't help at all.
Even so, I think muskets would be alright in d3 if they are given serious limitations. Some pirates carried 6 muskets on their chest because it took forever to reload the damn things. Powder can be terribly expensive, etc.
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