2012年4月18日星期三

Active Character Blocking in D3?

I thought up some ideas on how blocking could work for players and monsters in D3. Hopefully this would work in a balanced way to add a new style of play to D3.

As shown in the videos, D3 already has directional blocking by monsters. I hope active blocking will also be available for players since blocking with a shield has been proven to be a viable playstyle in Dungeons and Dragons Online.

This is how I think it should work:

- directional blocking facing where ur mouse is pointed

- must press a button (keyboard or mouse) to block

- normally cannot walk while blocking (need skills points to run and block)

- if the player is not blocking the right direction, take 100% dmg

- if blocking the right direction:

-- check against block % (determined by shield size) if blocked then block for 100% dmg

--- small shields (block % of 10-25%), large shields (25-50%), and block skills add up to 50% to get blocking to 100%

-- if blocking check is missed/failed then will still take 50% less damage from regular attacks

Unblockable and Partially unblockable skills:

- 100% unblockable skills will cause 100% damage even if the shield is up and facing the right direction the such as: AOE, all lightning attacks, burning effects from fire, and unblockable attacks (eg. Hammer of Ancients looks like an unblockable skill)

- 50% unblockable skills will typically block for only 50% damage (if block check successful) or 75% damage taken if block check missed. Such as: magic attacks (ice, fire, shadow, arcane), piercing arrows

- If an Unblockable melee attack hits you, no attacks for 1s can be 100% block (they will become partially blocked for 50% damage)

Skill Points / Talents

Given additional skill points blocking can be made more effective and less restrictive:

Low tier skills:

- Mobile Blocking - Run/walk with shield

- Shield bash � stun/knockback with shield while blocking

- Block Technique - Greater coverage for blocks (eg. 90 degrees to 150 degrees of blocking)

- Block Awareness - autoblock 1 attack every 5 seconds from any direction

- Advanced Blocking - additional block % and armor gained from shield

Mid tier skills:

- Shielded Attacks - basic attacks/throwing while blocking

- Shielded Casts - basic casting (eg. Firebomb) while blocking

- Reflecting Shield - proc/chance to deflect/reflect incoming ranged attacks while blocking

- Counterblock � proc/chance to bash enemies after blocking their melee attacks

- Shielded Charge � charge with shield

High tier skills:

- Magic Block - +30% resist all while blocking

- Avengers Shield-throw � throw shield to stun multiple enemies

- Shieldwall � block attacks from all directions for next 5 seconds (10 second cooldown)

- Shield Cover � allows partially block AOE attacks for up to 50% dmg

- Advanced Shielded Attacks � attack with cleave/jab while blocking

Pros of blocking system:

- Pushes for more rock/paper/scissors type pvp and pve options

- New active form of defense - allowing the player to get more involved in the game instead just trying to dodge/jump/teleport out of the way of incoming missiles.

- Even classes who don�t put skills points into blocking can skill block if they see an attack coming that they can�t get out of the way (promotes skill to master but never required)

- Allows a blocking tank � who typically has less hitpoints than a high armor/hp character but much stronger against certain forms of damage like projectiles/melee but hates lightning/AOEs and unblockable attacks

- Allows a new form of caster glass cannon � who does not need to just run/teleport away to avoid dieing but will die quickly if you use the right skills

Cons of blocking system:

- players who don�t invest into unblockable skills will find it very hard to fight blocking enemies (but should be no different from fighting physical resistant or magic immune monsters which are already in the game)

- players who are very good at blocking will do very well at certain areas of the game (eg. Narrow corridors/doorways) but certain builds will always be stronger at different areas of the game and this is not unbalanced

- blocking characters need to invest highly into lightning resist or they may be killed very quickly by lightning/aoe monsters/players (this is their Achilles heal but can easily be avoided by investing into additional lightning resist)

- Mages without lighting school will find fighting blocking characters very hard as they can block 50% dmg from other magic schools or potentially reflect their skills (blocking characters will tend to have less hp because they invested into blocking (uses strength/agility) and less into hitpoints)

Fun Applications:

- Attacking an undead/enemy castle where all undead were soldiers who are organized with shields.

- - This area will require extensive use of anti-blocking attacks

- There may be choke points where there are archers set up to shoot waves of arrows which will do a lot of damage unless blocked|||Well, firstly, they've changed the blocking system so that you block a specific amount of damage instead of all or nothing (or 50% as you have it). Secondly, this has been suggested before, and while it is an interesting idea, I've never been fond of it. Whenever I play a game where I have to block as a separate action, I just don't block. And it sounds like you are unaware that stat points are auto in D3, so the point about blockers having less hitpoints would only apply if that class specifically had hitpoint boosting skills that ignored in favor of blocking skills.|||I'm not aware they specified a fixed amount to be blocked for blocking. Where did you find this?

In WOW they currently have a blocking system where you block for a fixed amount but the blocking system is passive. As enemies in the D3 trailers obviously blocked for 100%. It could be they intend for the player blocking system and monster blocking system to be different. But if they can balance it for monsters, it should be able to be balanced for players.

Stat points may not be manually allocated as in D2, however stat points will likely be "tweakable" by gear/charms you pick up. There will be ways for stats to influence your character.

Also, for people who don't like to actively block, having the block mechanic also allows for auto-blocking features. Eg. if you are afk or not moving, you will automatically face and block incoming attacks. Perhaps this is a skill you can put points into.

As early shields won't block for 100% damage, I don't think it will be a game-breaking mechanic. You will get the benefits of blocking as long as you aren't spamming attacks or running for your life. Similar to how miss/dodge worked in D2 if I remember right. All projectiles hit 100% if you are running right?|||I remember Blizzcon players talking about how shields had specific blocking numbers (i.e., blocks 35 damage) listed in there info windows.|||As with Keighvin, Ive also never liked required active blocking. If there is an option to switch between active and passive blocking, then great theres more variety.

If active blocking were required, I would just play a build or class that didn't require me to block.|||To Keighvin:

That sounds like pretty much the same blocking system as in wow. Block a certain amount. I just wish we could block like the skeletons in the demo. Even if you had to put extra skill points in to do it.

I'm sure in actual use u won't be actively blocking very much. You will be attacking most of the time. Active blocking would mainly be for when you expect a big attack coming. Mephistos lighting/ice ball, Duriels charge, a wave of arrows, or the wave of charged bolts coming from a Lightining enchanted boss u hit too hard.

Actually, I wouldn't be surpized it if was me that brought Active Blocking up last year. I put more thought into it recently and wrote the stuff above.

To Jacobgold:

I'm not sure if it will be that useful for many classes. Just certain builds. But they made it work in DDO (dungeons and dragons online) which I admit is a slower game.

Thanks for the feedback anyways. If no one likes an active blocking system feature I doubt Blizzard will put it in anyways.

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