2012年4月16日星期一

What was the best in D2?

D3 is not a new IP. It is a Diablo game. A version 3 of Diablo. Diablo version 2 still has people playing it. Why? Some things in version 2 must be great even if not everything is. What is so fun in D2 that it should be in the follow up D3?

Well for me the answer is for example...:

* Place stat points. I like to create my own heroes!

* Rune words. As a casual legit player I did never make anything close to Enigma, but the rune words I made was great!

These two things was so fun so I would like it in D3. I cant see any reason it should not be in a version 3 of the great game Diablo has become.


Other things is horrbile in D2. For example:

* Trade scams.

* Muling is not safe in D2.

* Rushing - get 70 levels in two hours.

In my world a version 3 of a game has solutions to these.

Trade scams - remove a lot of it by implementing a auction house. If there is not an auction house in the game, it will be on other sites that Blizzard not controll and I prefer it in game!

Muling - Shared stash and problem sovled. Easy done in a new game and what the fans has wanted for many years.

Rushing - Look at youtube how clans can level in uber tristam super fast. And I bet a lot of help is from help from bots and dupes!!! It must be thousands of solutions to avoid this in a brand new version 3 of Diablo. Kill the dupers and bots or the game is killed.|||Well, both of your faves are not in D3 and will never be in D3 unless they do such a severe overhaul it might as well be another reboot.|||What I liked about Diablo 2 was the variety of AoE skills and mass of monsters to kill. That's what Diablo series are usually about, killing a lot and not bothering much about micro'ing party buffs, healing team members, that usual boring stuff that some RPGs have so much of, that you even need those pesky voice programs to coordinate (ventrilo, team speak, oh my god how I dislike those).

In Diablo you usually only worry to build your character into a DPS powerhouse with a minor buff here and there - that's how you help the team the most: by blowing stuff up, no excuses or too much bull****. That's a lot of fun in my book, and I'm glad D3 is looking like will keep going in he same direction - tons of AoE and mobs to slay.

Now just announce my ranged class already and give me some AoE bow skills to kill with. |||Quote:










* Rushing - get 70 levels in two hours.





Actually, this was one of the greatest things about D2. Why would you want to spend months, even years on a character youre not going to like in the end?

Diablo 2 is a fast paced game, and thats where the fun is at. It doenst need to be like other mmorpgs where you take pride in 1 character you spent years on. Its a game where you can just pick it up and start playing, maybe even get rushed and level quickly so you can enjoy the end content faster, and then do it all again with a different style of playing.|||What is best?


Quote:




The open steppe, fleet horse, falcon on your wrist, wind in your hair!|||Quote:








What I liked about Diablo 2 was the variety of AoE skills and mass of monsters to kill. That's what Diablo series are usually about, killing a lot and not bothering much about micro'ing party buffs, healing team members, that usual boring stuff that some RPGs have so much of, that you even need those pesky voice programs to coordinate (ventrilo, team speak, oh my god how I dislike those).

In Diablo you usually only worry to build your character into a DPS powerhouse with a minor buff here and there - that's how you help the team the most: by blowing stuff up, no excuses or too much bull****. That's a lot of fun in my book, and I'm glad D3 is looking like will keep going in he same direction - tons of AoE and mobs to slay.

Now just announce my ranged class already and give me some AoE bow skills to kill with.






hopefully a form of guided arrow and multi shot return for all you archers.



as for the OP, placing stat points is a terrible idea. while I do agree that the system could be improved, in D2 placing stat points was just dumb.|||Quote:








Actually, this was one of the greatest things about D2. Why would you want to spend months, even years on a character youre not going to like in the end?




There is a difference between playing two hours to get to a high level and play several months. The ideal situation for diablo 3 is somewhere inbetween. So that you can still level fast enough without making it pointless.



First and formost, I like the general atmosphere. Knowing that you can do what ever you want with very few limitations (and yes, both runewords and manual stats are part of this). While at the same time knowing that what you do is important.

The second thing is the general wow (not world of warcraft) factor. Some skill just don't get old. And are still awesome after all those years.

And as third, the fact that you can play when you want what you want. No need to keep playing cause you have paid for a month. No need to run the last boss, there are many other ways to wealth.

And crafts too, I like those too.



@Flux: I don't get it...|||and now with respecs, there is much less of a need to make more than 1 of the same class anymore. this means that it SHOULD take much longer to level up.|||Quote:








and now with respecs, there is much less of a need to make more than 1 of the same class anymore. this means that it SHOULD take much longer to level up.




Why?

If it's going to take much longer, isn't going to make replaying to hard? And thus, it will leave the lower levels empty. It's now already hard finding a decent party. If replaying the game will be take out of the equation, I fear it will be solo play a lot. Or play with predetermined party.

Teaming up with random people is interesting. However, this means there has to be people playing at the same level. And thus, we need lots of player in every act and difficulty of the game. Long play time and easy (in comparative with replaying) doesn't do good for this.|||I compare with wow again...in most realms there is a lot of lvl 80 players (cap lvl now), and not so many players who level up. At least not so many players doint mid-level party intances at lvl 20-50. One solution could be that you MUST change realm after you ding maximum level. That way a leveling realm would be full of players that level up , and end game realms for people who has reached the cap level. Sure that means it is hard to help others when you reach 80. But it removes a lot of boosting also.

I am not sure how the realms will work in Diablo D3, i guess they are a lot lot bigger, that all in Europe share the same realm. But if the realms are smaller (like 10000-20000 players), then it could be good to have players that are in same level in same realm. In the beginning there will be a lot of normal realms, after a year there will be a lot of Hell realms. Maybe not a good solution, but ideas for letting people who level find each other easy is good. And keep all those "O high runes N Zod" games to a minimum! But i am sure a auction house, shared stash and in game mail removes most of the "looking for (scam)trade" games.

没有评论:

发表评论