2012年4月16日星期一

What was the best in D2? - Page 2

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Why?

If it's going to take much longer, isn't going to make replaying to hard? And thus, it will leave the lower levels empty. It's now already hard finding a decent party. If replaying the game will be take out of the equation, I fear it will be solo play a lot. Or play with predetermined party.

Teaming up with random people is interesting. However, this means there has to be people playing at the same level. And thus, we need lots of player in every act and difficulty of the game. Long play time and easy (in comparative with replaying) doesn't do good for this.




as iknarus just stated, i wouldnt worry about not having people to level up with. there is going to be such a ridiculous amount of people at every single level you wont have to worry. after a few years when the initial surge from D3 beings to wear off, low levels will become rarer and the high levels will be common.

in the end, no matter how long it takes, people will still be rerolling.

take lineage 2 for example, to get 1 character to level 80 in L2 i can make probably around 300 d2 characters to level 99(seriously). even with that, there are people are still rerolling at level 1 in L2. and oh, L2 is 5 1/2 years old.|||Quote:








Why?

If it's going to take much longer, isn't going to make replaying to hard? And thus, it will leave the lower levels empty. It's now already hard finding a decent party. If replaying the game will be take out of the equation, I fear it will be solo play a lot. Or play with predetermined party.

Teaming up with random people is interesting. However, this means there has to be people playing at the same level. And thus, we need lots of player in every act and difficulty of the game. Long play time and easy (in comparative with replaying) doesn't do good for this.




This. There has to be some type of initiative for rerolling a character. Even if there are respecs, are you just going to play through the whole game 5 times and thats it? Ive played through d2 trying to reroll a character numerous times, and i still get a kick out of 8 players trying to clear tombs with subpar skills and sucking down pots.

Maybe have a limit on the respecs you can do for high level characters. 2 per toon? and have an extra 1 with a quest. That way, theres room for mistakes, and if you decide you dont like your class you can always change. If you really dont like your class you can just reroll her again, but still be able to make it to high levels without spending months on a toon.

What should be done away with is rushing. What SHOULDNT be done away with is trist/tomb/cow/baal runs. There should be an area in D3 where classes can grind to level up a bit more, but wouldnt be able to be rushed or glitch rushed so wed still have to play through the content.|||Quote:








and now with respecs, there is much less of a need to make more than 1 of the same class anymore. this means that it SHOULD take much longer to level up.




I agree. If you would be able to rush a character to max level in a day than there is practically no reason for implementing respec system. I always thought that respecs have more sense in a game where leveling takes some time.

Btw, what do i like about D2?

Randomness, replayability, experimenting, killing stuff and that feeling when you find a good item.|||Quote:








What is best?

The open steppe, fleet horse, falcon on your wrist, wind in your hair!




Wrong! What is best?


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To crush your enemies, see them driven before you, and to hear the lamentation of the women!|||1) point and mouse click to move

2) left mouse click attack, right mouse click attack

those 2 things are still better than wasd, game pads / controllers and mmo style smashing 1, 2, 3 repeatedly

3) isometric view, and the angle is perfect

Sacred 2 and FATE also have isometric view, but the angle is all wrong

4) D2 gives you a sense of purpose right from the beginning: go to the Den of Evil, slay all the monsters;

so right from the start you have a mission of great importance; right from the start you're drawn in

which leads to

5) its easy; I don't mean the game, but rather the "what am I supposed to do ? " aspect

right from the very start you know what you're supposed to do, find the Den of Evil, kill all the monsters.

There's no great mystery or secret. No long way to travel. Its fairly close and well marked.

Even after that its rather simple. Take the underground cavern, check; find the horadric malus, check; find the brain in this place, the eye in that place and the heart in that place. Again, no real secrets or mysteries. They pretty much tell you where to go and what to do. Its a fairly simple game, but not in a bad way.

You know what you're supposed to do from the very start.

the opposite would be Oblivion. Interesting game, sort of, kind of, but what am I supposed to do ? ! Where am I supposed to go ? ! There's just too many choices

6) its heroic,

from the very beginning

"Find the Den of Evil, kill all the monsters and light floods the cave!"

all the way to the end

where "even the angels are praising you !"

7) loot drops

I swear, they must have consulted a motivational psychologist; they have loot drops down to a science; they never give you too much, and there's always the promise of something just a little bit better if I play just a little bit more

8) no superfluous stuff like character customization,

sure you can assign stat points as you level up, but, again, take Oblivion as the opposite. It takes 5 minutes just to get started. Pick a race, a class, a birth sign, your strong skills, your weak skills, your base stats... come on ! I just want to get started !

game designers think they're being smart, creative and innovative by adding new controls, new ways of moving and fighting, character customization and other things, but its all just stuff that gets in the way of playing the game

they forget KISS, keep it simple stupid

D2 designers knew how to KISS|||the option of being able to rush my characters and not spend months on one character is really the one thing that makes me play over and over again.

don't know about the rest of you, but I certainly don't have the integrity to levelall my characters for 3 months each when I can do 3 characters in a month.



-Kinky|||Quote:








8) no superfluous stuff like character customization,

sure you can assign stat points as you level up, but, again, take Oblivion as the opposite. It takes 5 minutes just to get started. Pick a race, a class, a birth sign, your strong skills, your weak skills, your base stats... come on ! I just want to get started !




Superfluous? Not even a little. All of those decisions have a big impact on how your character will function, and I'm glad it goes down to finer details. Gaming doesn't need to be simplistic, nor do you need to jump right in and get started right away. I'd like to think that gaming has evolved beyond Pong and Pac-Man in more ways than just graphics.

Anyway...

I think the reason rushing is so prevalent in D2 is because the early game isn't worth playing. The truth is that most people want a character that can not only survive on Hell, but dominate on hell. D2 strongly discourages this with most character builds because putting points in skills you have access to early on will be to your detriment at the endgame, unless they happen to be synergies of the endgame skills you want to use. If synergies were removed, then you'd have a lot more room to play with your points and you could safely use them on the early skills without nerfing your endgame potential. Another potential solution for that problem is respec, though respec presents problems of its own depending on how it's implemented.|||Quote:








I compare with wow again...in most realms there is a lot of lvl 80 players (cap lvl now), and not so many players who level up. At least not so many players doint mid-level party intances at lvl 20-50. One solution could be that you MUST change realm after you ding maximum level. That way a leveling realm would be full of players that level up , and end game realms for people who has reached the cap level. Sure that means it is hard to help others when you reach 80. But it removes a lot of boosting also.




That would make questing places crowded and that is the most annoying thing that can happen while you are leveling up in wow (or any other mmorpg I believe).



Diablo 2 is awesome for it's item hunting scene. Those runewords and uniques make you run baal/pindle/boss_name_here over and over again. The rarity of items is perfect, becouse some of items are hard to get so you are always busy working for them. I can't stand games where there's nothing to reach for

I hope D3 will have this|||Quote:




* Place stat points. I like to create my own heroes!




Keep dreaming, you had to spend your stat points the correct way or else your character sucked. That's like a racing game that lets you choose from a selection of 20 spoiler wings but one of them gives more performance than all the others.


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* Rushing - get 70 levels in two hours.




Grinding is stupid, boring and outdated. Let me do what I want to do - the endgame - without hassle kthx.|||Quote:




@Flux: I don't get it...




I was just hoping someone would say, "WRONG!" and leave me the opening to complete that famous quote from Ahnold's masterpiece of sword and sorcery.


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To crush your enemies, see them driven before you, and to hear the lamentation of their women.




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