2012年4月16日星期一

My nr 1 wish is still:

Thread topic is:

My biggest concern after what I have seen this far, and what I still want to see coming in Diablo 3.

INGAME COMMUNITY.

What I like in WoW is that I can log in, stay in Dalaran or Stormwind and just meet my friends, trade, go to mailbox, go to bank, /inspect, /silly and so on, its great and have made WOW huge. If WoW did not have an ingame auction house and ingame mail, trade and safe areas for this nice interaction, WoW would not be so great.

Ofc if I write about WOW in a diablo forum some people goes nuts. But face it, WOW is a success and some parts of it can be standard even in games like Diablo.

So...in Diablo 3 only 4 people in a single game???...that means boring community.

I think its bad for the servers that a lot of players start create and quit a lot of games all the time.

I would prefer that there is a huge city that I can join with my friends, and there we go to vendors, there we go to bank, there we do most of the trading, and mailing and chat in our own channels, but we can SEE each other, we can do stupid things like /wave, /kiss.

AND FROM that big city, we go to some NPC to start up our small games where 4 people or whatever maximum will be. We take that portal to our game instans, directly. (And ofc in that game there is small cities and dungeons are instances)

Very much like Ironforge or Orgrimmar where you have a good time, you go to a battle master and enters Alterac Valley. This would be the same, you log in, choose major city, and inside that city you meet your clan/guild and start the small games where you actually meet the enemies. In those small games, the citys can be very small and still do their job, no need for more than one vendor and some npc, when your are in that small game you want to meed monsters anyway.

Maybe the huge cities or areas can be separate for Normal, Difficult and Hell. Maybe softcore and hardcore players can meet in the cities but not been able to trade. They can have their own Auction house or trade, but they can /inspect each other. Guess how cool it is to be lvl 99 and be inspected by both hardcore and softcore. Maybe even duell!

But for the big cities to work, i guess all spells are disabled because this is not a MMO, and duells disabled in the huge city, if you want to duell, you can go to that kind of npc and create a arena game, a place with few or no monsters at all, but instead up to 10 players. Or at least same number of players as there is number of classes. |||In before WoW haters attack with the pitchforks.

Actually i find the idea quite interesting, and as far as i know there is one game out there that's not an MMO that has a very similar system, it's a Japaneses ARPG called "White Knight", for the online mode basically you enter a central hub city (takes up to 16 players) and from there you arrange parties and each 4 players (like D3) forming a party log into a unique game instance where they fight monsters and collect loot/gear and all the typical RPG stuff .. when they finish fighting and looting and close their games they go back to the central hub city to chat, trade and other stuff.

But honestly i doubt Blizz will implement something like that, they seem to want B.net2 to do that role instead .. not to mention WoW haters clan will be raving all around if something like that is added to the game |||Quote:








In before WoW haters attack with the pitchforks.

Actually i find the idea quite interesting, and as far as i know there is one game out there that's not an MMO that has a very similar system, it's a Japaneses ARPG called "White Knight", for the online mode basically you enter a central hub city (takes up to 16 players) and from there you arrange parties and each 4 players (like D3) forming a party log into a unique game instance where they fight monsters and collect loot/gear and all the typical RPG stuff .. when they finish fighting and looting and close their games they go back to the central hub city to chat, trade and other stuff.

But honestly i doubt Blizz will implement something like that, they seem to want B.net2 to do that role instead .. not to mention WoW haters clan will be raving all around if something like that is added to the game




Guild Wars works similarly, and you can't really call it an MMO.

Towns and outposts are persistant (up to a certain threshold (~100 players). Then, a second instance of the place will be created), and you can only form parties there. Practically every quest and monster encounter is instanced. It's what I love about GW :P

This idea would be convenient, imo, even if only for trading.

inb4necro|||Hi!

I haven't had a need for graphical version of the game to have acces to a nice community. Bnet will most likely offer a great variety of chatting and if you don't feel the need to bonk your "e-sword" on someones head and go "Look what i got!" communities can be fromed in chatrooms. You can talk there and set up parties and all that fun. Remains to be seen if you can have a bnet chat room open while you are ingame, but this would help alot.|||Yeah, the city thing is cool, but I'd definitely settle for a pop-up chat screen while I'm in a game. But with features like being able to see anyone's inventory, or you need to be able to mark certain items you want to trade, then other players can check all the items associated with your account (not just that char). I'm sure they're working on these things...|||Quote:








Thread topic is:

My biggest concern after what I have seen this far, and what I still want to see coming in Diablo 3.

INGAME COMMUNITY.

What i like in WoW is that I can log in, stay in Dalaran or Stormwind and just meet my friends, trade, go to mailbox, go to bank, /inspect, /silly and so on, its great and have made WOW huge. If wow did not have an ingame auction house and ingame mail, trade and safe areas for this nice interaction, WOW would not been so great.

Ofc if I write about WOW in a diablo forum some people goes nuts. But face it, WOW is a success and some parts of it can be standard even in games like Diablo.

So...in Diablo 3 only 4 people in a single game???...that means boring community.

I think its bad for the servers that a lot of players start create and quit a lot of games all the time.

I would prefer that there is a huge city that I can join with my friends, and there we go to vendors, there we go to bank, there we do most of the trading, and mailing and chat in our own channels, but we can SEE each other, we can do stupid things like /wave, /kiss.

AND FROM that big city, we go to some NPC to start up our small games where 4 people or whatever maximum will be. We take that portal to our game instans, directly. (And ofc in that game there is small cities and dungeons are instances)

Very much like Ironforge or Orgrimmar where you have a good time, you go to a battle master and enters Alterac Valley. This would be the same, you log in, choose major city, and inside that city you meet your clan/guild and start the small games where you actually meet the enemies. In those small games, the citys can be very small and still do their job, no need for more than one vendor and some npc, when your are in that small game you want to meed monsters anyway.

Maybe the huge cities or areas can be separate for Normal, Difficult and Hell. Maybe softcore and hardcore players can meet in the cities but not been able to trade. They can have their own Auction house or trade, but they can /inspect each other. Guess how cool it is to be lvl 99 and be inspected by both hardcore and softcore. Maybe even duell!

But for the big cities to work, i guess all spells are disabled because this is not a MMO, and duells disabled in the huge city, if you want to duell, you can go to that kind of npc and create a arena game, a place with few or no monsters at all, but instead up to 10 players. Or at least same number of players as there is number of classes.




Sorry wrong game.|||Quote:








Remains to be seen if you can have a bnet chat room open while you are ingame, but this would help alot.




Interesting idea. They could just have an icon on your character that shows you are currently ingame and you would be able to switch between your ingame screen and the chat screen whenever you wanted.



But as for the OP, I personally hope it is exactly like D2 was. Chat rooms and your character is displayed at the bottom of the screen showing the gear and stuff you have on.|||This isn't a WoW innovation; it's common to every MMO starting with text-only MUDs, afaik. WoW was not the first MMO, so no need to get everybody worked up by mentioning it

I'm not sure I see the motivation for it in a game like Diablo though; the only difference between what you get in an MMO and what you get in BNet is avatar chat (where you can see people's toons) as opposed to text-only chat, and it's not obvious to me that the ability to be seen walking around in your gear is worth the overhead in terms of bandwidth that goes with the massively multiplayer graphical interface.

Naturally, you can also use a voice chat server server for your clan or guild and arrange everything by voice, just as guilds do in those MMOs that don't have built-in voice chat. You get the community without the cost.|||I'd be happy with a better before-game-chat-waiting-area (I'm guessning that would be bnet2) with avatars.

Like a good version of the chat in D2.

To me, more isn't always better. Don't need 50 people running around with all caps writing "N00B! GIEF NAO! THAT IS ****! SOSO CHANT! BARB BO! TPTPTPTPTPTPTPTPTPTPTP".... *shivers*|||I dont know if you play Wow, but the most popular places is the major towns. Yes some people spam "N00B! GIEF NAO! THAT IS ****! SOSO CHANT! BARB BO! TPTPTPTPTPTPTPTPTPTPTP"... But there is a /ignore option for example... and you can report players that are rude. To filter players under lvl x should not be so difficult to add in a new battle.net.

But I would say that over 95% does not spam the channels even if they can. The majority of the players in WoW like to inspect others gear, ask about stuff, trade, go to bank, go to auction house, get in line for pvp games and so on. They enjoy life online and create guilds.

Yes I know that D2 is not a MMO. But until Blizzard show what we can do in the new Battle.net I will come with ideas and suggestions and beg them to make the comunity features a LOT better than the ancient D2 chat. D2 chat feels so 19XX

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