2012年4月18日星期三

Moving while attacking

Id like to see more skills like WW where by you can move and be attacking at the same time.Ive played other games where by when you execute the attack you move forward until you hit an enemy,if the enemy is knocked back you continue on towards them still attacking.The Idea is to create more dynamic combat instead of just fighting on the spot with a circle of enemies around you.

Anyway what do you think.Do you think theres a problem having such attack.How would you integrate it.What other ways you could attack while moving.|||Now we're talkin'. I had an idea a while back about an archer passive skill that lets you fire some shots while running, with less damage and AR than your standing still shots. People said it was cheap, but I don't follow. Aren't all AoE skills 'cheap' in that regard anyway? It would be kind of like the amazon's pierce in d2. At later levels, it helps you hit more monsters and makes you feel awesome. Well that's what shooting while moving would do. Same thing--just let's you hit a few more things while running. d2 has lightning storm which let's you hit things while running, not to mention paly's fire/lit/cold auras. So I don't see the problem.

D3 should be going the extra mile to do these sorts of things. Another good barb one is autohitting. Let's say you're just running past some monsters to rech a desired target. Well, on your way over, he could autohit some monsters as he runs by. Again, it would not be like his main attack damage. It would be lesser damage and the point is just to add a little bit more power and fun.|||I read the title and thought "WTF? How would that work?" but then I read it.

Yes, I agree with you on that. In pretty much any ARPG it's kind of tiresome to play a melee character where you are constantly trying to gain ground on foes that run around or run away (fallen, etc).

If they don't add more skills like that, then maybe at least some AoE.|||Sounds like MapleStory or maybe it does�nt.....but fun to type the word MapleStory in this Forum^^|||Well i know the wizard can add a rune of striking to teleport to enable the teleport to do a splash damage attack on landing so there is huge potential there adding runes to skill and giving them more dynamic combat options|||That can be difficult to do fluently the way Diablo series is done traditionally, isometric view that is. You can move and attack in Morrowind or Counter-Strike, with the former having no penalty while doing so and the latter having all the penalties while doing so. They are first person games. Though it adds a bit of realism, you have to think of the controls. If we had ASWD movement and a specific attack button, it could be done, but apparently D3 is going to be a clicker like the previous ones. So it will be difficult to make it fluent imho. Of course you can add cheesy skills to do this, or passives that grab the chance to attack while moving. But, I myself find whirlwinds and feats of extraordinary superhuman strength distasteful, and prefer a more realistic approach to melee, where you know.. you hit stuff with the sword and block with the shield instead of jumping over the rainbow and multiaxeing your target while shooting lightning bolts out of your behind.|||Quote:








That can be difficult to do fluently the way Diablo series is done traditionally, isometric view that is. You can move and attack in Morrowind or Counter-Strike, with the former having no penalty while doing so and the latter having all the penalties while doing so. They are first person games. Though it adds a bit of realism, you have to think of the controls. If we had ASWD movement and a specific attack button, it could be done, but apparently D3 is going to be a clicker like the previous ones. So it will be difficult to make it fluent imho. Of course you can add cheesy skills to do this, or passives that grab the chance to attack while moving. But, I myself find whirlwinds and feats of extraordinary superhuman strength distasteful, and prefer a more realistic approach to melee, where you know.. you hit stuff with the sword and block with the shield instead of jumping over the rainbow and multiaxeing your target while shooting lightning bolts out of your behind.






It could be done quite easily actually.. lets say you make fireball a shoot on the go move

just make that when you right click where you want your fireball to go it doesnt stop your movement. so just left click where you want to run then swing your mouse back and spam a few balls then left click again SIMPLE|||As long as you can only walk while casting/shooting it'd be ok. But, if I see people sprinting backwards while shooting in the opposite direction I'm going to be very disappointed because the combat will look very cheesy.

Personally, I like that you stop moving to cast/shoot. Ever tried shooting a bow at a moving target? It's not easy. Now ever tried shooting a bow at a moving target WHILE moving yourself? VERY not easy.|||This is part of what I mean.I do see problems with this in that it seems like while you keep attacking the enemy cant attack back.

http://www.youtube.com/watch?v=ByCftC12cp8

Im not sure about spell casters having the ability after all we associate spell casting with standing and concentrating,weaving spells but of course you could have rushed spells whereby your spells are weaker if your moving(but when I posted I wasn't thinking about spells but more with melee).|||I always liked how in Baldur's Gate and other infinity engine games the casters stop to cast, you hear a chant, you see the spell forming, it is easily interrupted by any attack, and as the spell is sent a visible ball flies toward the target and only on contact does the spell effect, and if you run away fast enough the spell vanishes mid-air. At the other end of the spectrum is GW where spells are usually always insta-effects upon cast time completion (and no spell chants either), and they cannot be interrupted without using specific interrupt skills, that is spells are being cast even while completely surrounded by melee monsters, which coming from D&D, feels crazy! But even there you can't cast while running. That actually would seem a bit odd especially for largish or complex spells, other than plain firebolt..

没有评论:

发表评论