2012年4月12日星期四

How to make set items usefull

[:1]You all know this problem if you play D2: you get one set item but other items of the set wont ever drop until you're at a higher level when the item becomes useless. This is my take on how to solve that problem.

To find a first set item you just have to be lucky. But once you find it, it increases your chances of finding other items of that specific set. If you have two items of the same set the chances increase even more. This way the chances to complete a set keep getting better. There would be one major flaw about this system where you would equip all set items safe one (even if you have it) and that item would drop often. This can be solved by letting you pick only ONE of every set item. When you pick it up that character would not see another drop of that set item anymore. This way you can get a complete set relatively easy, without being able to abuse the mechanics.

What do you guys think about this? Should set items make a return? Increase drop ratings when you get more of a set or should it stay the way it was in D3? |||my opinion on set items is they are perfect for alt characters. i will find them and trade for missing pieces then hand down to the next char i want to make. hell finding a certain set might increase the chances of me making whatever character. having a shared stash makes this much easier in D3.

the other option is to make sets end game gear only but then you run the risk of everyone having the same stuff. i hope they dont limit what can drop this time around. if i find one of X item i want to be about to find that same item again not have it turn into Y item of crap just cause i already have it|||Some random ideas:

1) Make all set items high lvl, but let them drop throughout the game.

1a) Make sets craftable, and let the (obviously very rare) materials drop throughout the game (This way a lvl 10 don't get a fully working lvl 60 set item they cant use for a looong time).

By making them very rare craftables, it would also be easier to craft the specific set you want.

2) Have set items that combine in multiple ways. Like 3 different sets of items which are actually all part of one major set (For example 3 chests, 3 helmets and 3 boots). Equipping these items in combinations would give different bonuses (would be the new runewords! just changeable again). By having multiple sets all contributing to the bonuses, each piece can be spread out through a much larger lvl range, making it easier to use the pieces you find.

3) Have all set items 'scale' through the game. Not autoscaling the ones you have already found, but making all sets available as drops from lvl 1 to 60, with the sats scaled to fit the lvl you found it at.

Sure at lvl 60 you would not want to use a piece of a set item you found at lvl 1, but this would still make it more likely to find multiple pieces of the same sets (like a piece found at 40 and one at 50).

Could even make specific crafting recipes which raised (or lowered for alts) the level requirement (and thus also the stats) on a set item you had found.|||My take? Some exceptional, some elite.

When self finding IK and Nat's set, it felt like actual progression rather than refarm the low level (like I'd do for sigons).|||set items should ! definitely ! be in, the "collection time" weakness they suffer can be overcome with better incremental bonuses, and quite frankly this is what trading is made for.|||The problem I see with scaling set items is that if there are more set items per slot (several boots, or helms, etc), the chance of finding a variety of set items for different slots is lower. You'd have to

1. make set items in general more common, or

2. have the other items of the set drop less rarily than those which already dropped for you.

Having several set items drop together takes away the fun of collecting set items. Rather, I would have fewer items of a set for low-level sets.



Truly rare set items are perfect for end game, IF they can compete with other gear when it comes to builds. End game set items should either provide better stas and bonouses than individual uniques/rares, OR provide a mechanic / bonous which is otherwise impossible to get with a build out of individual items - such as unlocking a skill you can't train, or something else other items can't give you (summon unicorns on hit.

Everyone having the same stuff will occur eventually, no matter how rare the sets are, unless people will come up with individual item builds that are better - which should be taken into account when designing end game stuff.

Common Sets Concept

For low level set items, my suggestion is 'non-pre-set set items'. Let's call those Common Sets. Some rares comes with a 'Common Set Category' - Hydra's Set, King's Set, etc. The extra stats given when having more than one item of a set (up to a number equal to the number of gear slots!) are pre-set and in theme with their Set Category.

I believe this would give some new depth and trade-offs to rares, along with a kind of set items that would fit into builds.|||So basically, the second thing in this thread I made last year?|||I agree with Apocalypse. Set items should be something you hunt/trade for your alts, or for your main at max level if there are powerful enough sets for that. I don't want to find entire sets as I'm leveling up because then they would feel cheap, and you'd be killing a piece of the item hunt game.

Finding a full set, putting it together, studying the bonuses and then leveling up an alt more quickly with those bonuses is very rewarding. If the suggested system was put in place, there wouldn't be incentive to trade individual pieces of the set, and full sets wouldn't have as high of a trade value as they should.

No one should expect to have complete sets / great crafts / several legendaries while working their way through on the first play through, which is part of what makes it fun and challenging in and of itself.|||Quote:










No one should expect to have complete sets / great crafts / several legendaries while working their way through on the first play through, which is part of what makes it fun and challenging in and of itself.




Unless there are sets / great crafts / several legendaries that are for lower lvl chars, imo. Surely there must be effective builds for low-mid lvl also, only high lvl gear replaces them. |||well this sorta ties in with one of my greatest fears for d3 which is everyone running around with the same gear. i do know it will happen but im hoping it will be better than d2. in d2, at least with pvp, it came down to who had the better quality of the same gear, more or less.

i had an idea of my own but its not without its flaws...so here it goes

for example end game sword 1 does x-x damage and has attributes A, B, C, D

end game sword 2 does x-x damage and has attributes A, B, D, E

end game sword 3 does x-x damage and has attributes A, B, C, E

etc.

all those attributes are usefull so no one wep has a very strong advantage over the other. but thats when making a specific kind of char comes into play so u look for what u really need and pick accordingly this is assuming everything is balanced and in a perfect world :P

just an idea i know its not perfect thoughts welcome

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