Hi all D-fans!
Here are some ideas, build, create do whatever that push D in the right direction!
This is what I want to see in D3 so I can call it a Diablo number 3 and not a new franschise.
* Runes
* Rune Words
* Horadric Cube
* Place stats
* Gold
This is new stuff that we might see in D3 that I like:
* Glyph
* Respec
* Safe muling
* Auction house
I will now write about all this...
Runes...keep all the runes from D2. Exactly the same rune names and numbers. But if you want to change what bonus a rune gives, rebalance that in D3 slightly. Keep ZOD that insane rare drop and keep the bonus Industuctable.
Runes are put in items to make them better.
Rune Words...ofc we will see new rune words. But let us only create Rune Words when using the Horadric Cube. That way a recepy that dont exist or dont work inside the cube. No more mistakes (of that kind).
Add this: Any rune can be down graded to more simple rune by putting the rune in the cube with the right gem. Example:
1 Flawless Emerald + Zod Rune = 1 Jah Rune
And keep the upgrade of runes exactly as it works now. Examples:
3 El Runes -> 1 Eld Rune
3 Dol Runes + 1 Chipped Emerald = Hel Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
Glyphs...now we talking new stuff. Glyphs are put on SKILLS to make the skill better. This is the Blizzard system.
Runes -> Items.
Glyphs -> Skills.
And how do we create Glyphs in D3? With the old traditional cube ofc!!!
1 specific Rune + 1 specific gem + 1 any jewel = 1 specific glyph
Once you put a glyph on a skill, you cannot take it out, you can only change to another glyph. The old glyph will be destoyed.
Place stats. I like the D2 way. I create my characters. I choose if my sorc will have dex for wizardspike or max block or stick to base dex. I choose str for tal rasha or stormshield and so on. That is how i form my character and I like that system very much in D2. So much i will like to try it in D3 again. But sure there are some problems. I might do a misstake, or realise that I have better or worse gear so I would like to change how I put my stat points. Or I need to level as PVE but want to spec PVP at maximum level.
So we need to be able to respec. I suggest that we can do it twice. First time after we kill lasts boss in Nightmare. second when we have killed last boss in Hell. That means that if i do misstakes I can still kill boss in Nightmare but it will take higher level before i can do it. And it means that I can spec pvp after last boss is dead.
Gold...some wonder how gold will be balanced. I have ideas...we will get gold same way as in D2. but maybe less gold. We will spend gold the same way as in D2. For fun, repair bills, buy potions, and when we gamble for items (or gamble for a rune!). We will not use gold in auction house. Yes you read it, how will the auction house work then??? I will explain...
Aucion House (AH), or maybe call it Market Place or whatever. It works a lot like the AH in WoW, but not exactly... We need AH to sell and buy items. It is a much better system than making games called "I offer Shako, need Titans revenge"...
The new auction house/market house works like this:
* You put same number of items as your level. At level 10 you can only have 10 items for sale at a time.
* You pay 100 gold to put an item on the AH.
* You pay 1000 gold each time you buy a item from AH.
* You can not place bids!!! You can only use buyout!!! Accept the price or not!
* When you buy something it will come to you "ingame mail".
* when something is not sold, it will return to you with "ingame mail"
* You can only specify the price in Runes. Yes. Only runes... You specify what rune, and how many. Minimum 1 rune, maximum 3 runes. That means that everything in AH has a price from 1 EL rune to 3 Zod runes. If you want more than 3 Zod runes, well then use the traditional trade window...
Where do you keep your runes? You will have a tab in your chest. There will be 33 slots. One slot for each rune. The runes stack so you can keep up to 5 runes of the same sort in the slot for that rune. If you got more runes you keep them wherever you want, but you will proberly upgrade or downgrade them.
If you get 1 or more runes in each slot in the rune tab, that means 33 kind of runes, you will get an achivement for your account, and that character that complete the achivement will get a permanet 5% dmg reduction.
Bank. Ofc you have a "bank vault" also where you can transfer items between characters if you dont want to use the ingame mail for that. Whatever you put in that chest, you can access from any of your characters on the same account. Safe muling one more way.
This was some of many ideas I have that keep D3 a Diablo game, with a lot of favorites and a lot of new stuff in a nice combination. IMO.
Take care, dont flame! Be more creative!|||Whoa now... every sequel needs to shake up the game a little. Why would you want to buy the exact same game again? I'm looking forward to some new changes, and I will point out things I don't want to return:
Quote:
* Rune Words
Ugh, rune words were over-powered and stupidly hard to get. It didn't add to the game play so much as break it, and the only way you could really discover rune words was to look them up online. Lame.
Quote:
* Horadric Cube
Transmuting would be cool, but carrying around an item to do it is a pain - let an NPC handle it!
Quote:
* Place stats
*looks up ideal stat placement for build*
*places stats*
*never cares about stats again*
Hmm, you know, I don't think I will miss it.
Quote:
* Gold
How about a lot less gold? Torchlight makes gold actually useful by flatting out the increase in gold drops, and I think it is rather nice. I never have much gold in that game due to gambling and enchanting (another nice gold synch) along with the smaller drop and item sale rate, I think gold can be useful again. Let's do away with the barter system!
Quote:
Exactly the same rune names and numbers
..ofc we will see new rune words...
Maybe include a Diablo2 mini-game within Diablo3!
I don't want to see things I have already seen before. I was the feeling of discovering NEW items. I don't want to see things I have seen before except maybe for a few of the classic unique items - and even those can have different stats!
Also, they said rune words were OUT.
Quote:
Glyphs...now we talking new stuff. Glyphs are put on SKILLS to make the skill better. This is the Blizzard system.
Runes -> Items.
Glyphs -> Skills.
I don't think there will be runes in items in D3, unless they said something new about it.|||Quote:
This is what I want to see in D3 so I can call it a Diablo number 3 and not a new franschise.
I stopped reading after glancing through this line.
Unfortunately TS, that is exactly what Blizzard want D3 to be, a new franschise.
Who the hell wants to play a remade Diablo 2 anyway |||bad bad no very very bad! i like everything ive seen so far, runes were cool in d2 but they are just that - runes, i hope that gems and other sockables will appear in d3, add more flavour and variety other than runes and runewords - dont get me wrong i still think runewords are cool, but they are just too overpowered, i wish for godlike uniques and sets - this is much cooler imo
note: maybe by using different combinations of gems you can obtain some kind of prism effect = a "gemword" in a unique or rare ?
ah im dreaming
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