2012年4月18日星期三

Busier towns

This time I would really like to feel like I'm part of a much larger world. In the last couple Diablos it really only felt like it was the players plus a few other random npcs that existed in the entire universe. This time I hope some of the bigger towns are full of people walking around going about their daily business. And maybe they could even hold seasonal festivals and do different things during different times of the day. Some of them may even travel town to town in order to find different items to buy/sell. Just a thought.|||/signed

Great idea and would really make the make more interactive|||Traveling merchants that sold strange or specialized items! Can you imagine if you came back to town to find a random merchant at the town square selling charms or jewels, or something else that merchants don't typically sell? I love the idea!|||Quote:








Traveling merchants that sold strange or specialized items! Can you imagine if you came back to town to find a random merchant at the town square selling charms or jewels, or something else that merchants don't typically sell? I love the idea!




Yeah, anything to add a more varying flavor to replays. Even if these types of things are rare, with the amount of time we're bound to spend playing, you'll run across them often enough.|||Sounds cool. Totally agree that the previous Diablos felt kinda small.|||Quote:








Traveling merchants that sold strange or specialized items! Can you imagine if you came back to town to find a random merchant at the town square selling charms or jewels, or something else that merchants don't typically sell?






Oh that's an excellent idea, and fits perfectly into the randomness of the Diablo series (and what i love about it)!|||I recall hearing about the scripted events they were planning on including in D3, (source: http://www.cnet.com.au/games/pcs/0,2...9290414,00.htm) and this would jive very well with that. It almost hearkens back to Diablo 1's quests that you'd sometimes get, and sometimes not (only one of my three characters ever got the Harlequin Crest Quest in D1, thankfully my sorcerer!).|||I'd like more people in the towns too. If they could open new subquests, create new shop options, add precious hints and stories it would be even better.

A bad thing for me, however, is that when you finish an Act all the previous NPCs become suddenly useless. I personally need more background story, happenings and gratefulness to really care about those citizens. More RPG deepness?

Random merchants would be interesting, but I fear that would simply end with.. merchant runs! Like MF but even worse as they're in town..|||Quote:








I'd like more people in the towns too. If they could open new subquests, create new shop options, add precious hints and stories it would be even better.

A bad thing for me, however, is that when you finish an Act all the previous NPCs become suddenly useless. I personally need more background story, happenings and gratefulness to really care about those citizens. More RPG deepness?

Random merchants would be interesting, but I fear that would simply end with.. merchant runs! Like MF but even worse as they're in town..




Maybe you'd have a limit of 5 purchases per week or something like that for big items, maybe less. And he could have different special potions week to week also or something like that, not just magic items. Or enchants, runes, or whatever other magic effect items will be in D3. They may even be able to open new quests in old areas. Hopefully the acts wont be as linear this time so old npcs dont get forgotten.|||There could also be random merchants with something irresistable but very expensive, which could act as a gold sink in they need gold sinks.

I'd like it if the busy town was even busier because it is where we see all of our chrs standing around waiting to make or join games. This would be better than having us all lined up like in a shooting gallery as in d2. Kind of a different idea all together though.

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