Another methd would be the generative town method. Each location the players start in a isolated, dark place full of horror and terror. As the they progress through the act, the town begins to return to normal, essentially (unlocking the town).|||An example of this would be say in act 2 in d2.
upon arriving in lut golen, ones arrives to hatred. Seeing eth heroes coming diablo prepared thw ay by sowing covetous and diesease amongst the town. Only Atma, seeing the truth will talk to the hero and seeks ihm. In semi wailing and lamenting tones she tells of a horror in the sewers, a minion of th dark one, who is poisoning the towns water supply. The PC goes to the mage to buy potions and portal scrolls on to have a curse cast upon him lowering his resistances by 20. The mage laughs in amocking tone and becomes possessed, becoming the mouthpiece of diablo. The hero low on supplies ventures in to the sewers and slays the horror. Upon returning the diseaese still ravages the townpeople, but drognan has come to his senses and lifts the curse. But his heroism has only made him many enemies and when he ventures of out town, JErhyns men ambush him (spawn) whenever he drops to below 50% health. etc.|||Quote:
The OP and anyone that agrees with him obviously doesn't know the history of the Diablo universe, you are a SINGLE person sent to destroy the root of all evil.
Well obviously not, as there are other people in the towns. Maybe the central person in the storyline but definitely not the only person in the universe. You dont find it weird that each town has like 5 people but they can somehow survive and carry on trade just like normal? Where do they get their food? Supplies? Medicine if they get sick? How do they hear about news from other towns? Theres no way the few people in the town could have had a successful enough harvest to have enough food to survive the entire time evil was still around. According to the game there has to still be some system of mass trade for anybody in that world to carry on, and you need many people for that to happen. And if each city only has around 5 people in it, what stops the demons from overrunning the town? I mean if they supposedly killed everybody else off why stop there?|||I would love something similar to the NPCs in Fallout 3 for example. When you're not interacting they go about their daily lives talking to eachother and doing stuff. As for towns being bigger I wouldn't necessarily say that would be a good thing. I think it would only irritate you in the long run having to run all over the place.|||Quote:
I would love something similar to the NPCs in Fallout 3 for example. When you're not interacting they go about their daily lives talking to eachother and doing stuff. As for towns being bigger I wouldn't necessarily say that would be a good thing. I think it would only irritate you in the long run having to run all over the place.
i remember the devs talking about this before D2 released, said something like the npc's will not just be standing in a door way waiting for us to walk by. well D2 did not improve it very much, instead of standing in a door way they might walk 7 steps in a circle.
i do not see this changing in D3 as it is clear bliz is trying to make the game for everyone in mind so the last thing they want is for people to spam message boards with "where the hell did randomjerknpc go, i cant find him anywhere".
i thought the npc's in D1 were fine, it made sense to me actually (though if they moved a bit i would not have minded). if you thought the lord of terror or pretty much any bit of demon activity was going on in that town you would probably leave also. D2 should have had more random people walking around. the game does not need more people to talk to or whatever, it just needs more visable people to keep the realism. however that just makes more work for something that is purely visual and maybe thats not worth it to some?|||Maybe I was a little unclear. I probably was looking at the text. I don't want the actual important NPCs that you interact with to wander all over the place. But perhaps other townsfolk that you can't actually get anything useful from to go about their daily lives. They could be characters that just say hi or something other unimportant when you click on them. That would add a busier feel to the towns.

没有评论:
发表评论