2012年4月12日星期四

I wish that we get more attention.

[:1]I really do.|||I'm sure there is more going on than we realize.|||I think the problem is, when we see what they say, because we aren't able to directly observe the game play, we get irritated and frankly irate half the time. Take the three biggest issues, 7 skill max, auto stat ups, and the high tier cooldowns.

We are angry about the fact that they limit us to 7 skills, however when I played D2, I never used more than around 5 or 6, everything else was for synergies or passives, with those done away with and folded into the trait system we're back to the 7 'active' skills that we all pretty much used in D2, and besides if they let us put points into every skill we'd be whining that they're making WoW in Sanctuary by giving us 30 different skills to keep track of.

The Auto Stat problem is something I talk about in a different thread, but basically boiled down, we are all going to in some respect be newcomers to the game we it comes out, do you really want to have to rerun normal or respec a bunch of times in search of the perfect stat balance when you realize you've hit a wall by investing too much or not enough in a given stat?

The cooldown things is a little mixed for myself as well, however if well done it could be great, remember that the skills they speak of are the top tiers, so the skills that represent the most horrifying powers we acquire, in order to prevent us from either simply using them in exclusion of all other skills, or to avoid having to make the resource cost so high that you run out after 3-5 casts or less.

I think one reason for the wind down on an ability is because, frankly, we don't call it a nerf bat because they strengthen the little skills, instead they pound down the bigger skills, turning them into prettier/bigger/faster versions of the little skills (e.g. pre-patched corpse explosion, whirlwind, frozen orb, etc, etc).

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