[:1]**If you're about to run away because of the long post, the main point is that gear should tinker with skills in a general way, skip to bottom to see what I mean, discuss fixes to my idea or ideas similar to it that take what I want and actually accomplish it better.**
First, I'd love to introduce myself. I am just a newb to these dungeon crawling, gear whoring games. On the flip side of things I am a very experienced card game guru. :P So when I see the customization potential for Diablo I say. "Well... This is nice and all, but I'd like MORE!".
**Since I am kinda idiotic, I'll gladly accept the pat on the back and "Hey... this is cool and all but I think a better idea would be *this* or I would fix this with *really good suggestion*, thanks for posting though!"**
Section 1: What the hell?
1a.Concept: Making random weapon enchantments more interesting.
1b.Best Example: Socketing (It's like socketing a major glyph?)
1c."Why?": Unique items tend to do the more interesting, more complex things. It's not bad and gives great incentive to hunt them down, but as a noob I'd like to feel like I get to deal with the more "important" gear as a lower level.
1d.Additional Notes: I'd also enjoy input on gear giving trait points.
Section 2: Examples
2a. Witch Doctor Wand: (Green) Bursting Rod (Green)
Enchantment: (random stat bonus)
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Skull of Flame now inflicts blind for one
second, or if it already inflicts blind,
it inflicts blind for an additional second.
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2b. Barbarian Axe: (Blue) Serrated Slaughterer (Blue)
Enchantment: +12 STR (and a random amount
of DEX or CON)
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Any normal attack inflicts a minor
bleed effect. (Bleed for 5 seconds
deal damage equal to 15% of your
STR every second)
Skills/Spells/Procs will inflict a major
bleeding effect. (Bleed lasts for 10
seconds, deal damage equal to 42%
of your strength every 2 seconds)
--------------------------------
3a: Monk Staff: (Green) Spirit Queller of the Whale (Green)
Enchantment: (Random Enchantment)
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Reduce all Cooldowns in the first two
skill trees by 3% (this is determined by
alphabetical order)|||Sounds like your putting stuff on items that are normally done in skill passives,seems a bit much when we have runes too that will make things interesting enough.|||Quote:
Sounds like your putting stuff on items that are normally done in skill passives,seems a bit much when we have runes too that will make things interesting enough.
Yeah, this isn't really thought through. :P Thanks for the reply though.
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