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::edited for clarity::|||I don't fully understand. Carry a version of the champion you just killed?|||He means like, if you kill a monster with Stone Skin, you temporarily gain stone skin.
If you kill a monster with Might Aura, you temporarily gain Might.
Hopefully I'm not wrong.|||You are 100% correct. Although I'm sure monsters will have multiple buffs, I guess it would only seem fair to limit the temporary buff you'd gain to one. As having all of the monster's temporary buffs would get ridiculous.
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I think the main reason people skip to bosses is because its so easy to do just that, would probably be a better idea to just make it harder to farm bosses or slower, making the "baalrun-001" very unconvienient. (sorry spelling, drunk.)|||It would need to be a rare thing that happens perhaps on level with the shrines (or rarer still if its effecting a whole party) or have a short duration as it would upset the balance of skills.|||Make it happen every time but limit duration. Use of that would be to kill the champion first and then be stronger to get rid of all his/her minions
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Also I don't see a problem with it being "overpowered" or not. If you run into a pack of mobs where one of them is a champion you can either kill off the little ones while the champion is alive since little ones die quicker (easy way) OR you can kill the champion that takes some more hits and then be stronger to kill the little ones quicker.
It makes a lot of sense though to be stronger after killing a champion, similar things happen in real life, if you complete something that was challenging you feel like you can do anything
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